However, wtf:
* Auto-quest complete technology: Players are able to complete quests in the field and immediately begin the next quest in the chain, without running back to the quest giver for the next step in the quest, allowing multiple quests to be completed without returning home. Think of it as Archmage Vargoth's staff on steroids.
.
This has me annoyed, as things are too fast already and now this...
Undocumented feature: your new psychic powers.
Quest-giver: "Hail mighty adventurer and welcome to Darkshore. Mayhap you be interested in seeing the world? I have need of information from an old comrade from the regiments who resides in these times in the far-distant city of Stormwind. Could you -?"
Adventurer (two fingers pressed to right temple): "He says you still owe him the money, and he wishes you wouldn't call at night."
EDIT: In fairness, I'm not sure what the point of returning to a quest-hub is even going to be for chains. Progression through a zone is going to be much more streamlined, less jumping around the world, as in Outland and Northrend and perhaps even more so. We're all flying around on 280% Bronze Drakes, so wandering mobs are going to be just about pointless and the time taken to return to your quest-giver is barely slower than teleporting.
There are quest chains through Outland and particularly in Northrend where the story flow would have worked a whole lot better if we could have just moved on to the next step. The Thassarian quest-line in Borean Tundra is the example I always think of. Because I did it in such a fragmented manner as I arced back and forth through the zone, I didn't even remember how it started by the time I finished it, and wouldn't have remembered at all if Thassarian wasn't in Icecrown and greets you for the first time with a "Hey, thanks for helping my sister."
I'm willing to give this one a shot and see how it works out.