Author Topic: PVP Pilots  (Read 5605 times)

Offline Jarkko

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Re: PVP Pilots
« Reply #15 on: January 02, 2009, 10:40:55 AM »
Off-topic to this, but are some hits totally resisted, and if they are, do they appear as "miss" in the combat text? Asking this because I see the NPC's "miss" me *a lot* (compared to before) now that I fly a Harpy, and I've begun to wonder if some shots are totally resisted and it shows as "miss" instead? Or is the Harpy just so damn hard to hit compared to a Merlin or Cormorant?

Offline vacuum

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Re: PVP Pilots
« Reply #16 on: January 02, 2009, 10:46:24 AM »
The harpy is hard to hit, signature radius is small too. But hmm, don't know ... I'm not really a frigate specialist ...

Offline Warcold

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Re: PVP Pilots
« Reply #17 on: January 02, 2009, 11:21:11 AM »
i know projectile ammo does both some kind of base damage plus specific damage (EM, Kin and such). From the in game descriptions it seems that only the specific damage is resisted.
But I dont know if all weapons do base damage (lasers for instance?).

But for proj ammo at least my guess is that a miss is really a miss. So maybe through smaller sign radius as vac says, or maybe you changed to another tactic? Like, to higher distance (->accuracy falloff) or very short distance & orbit (->speed tank)
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Offline Rubino

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Re: PVP Pilots
« Reply #18 on: January 02, 2009, 11:32:06 AM »
You'll get hit for 0 dmg if it's resisted.



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Offline Jarkko

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Re: PVP Pilots
« Reply #19 on: January 02, 2009, 12:55:13 PM »
maybe you changed to another tactic? Like, to higher distance (->accuracy falloff) or very short distance & orbit (->speed tank)
Yes, these both are true in fact. I engage from much further away now, except when the mission takes me straight into the NPC's (it happens in some missions) when I orbit around something as fast as I can (~800m/s) until I feel it safe to take the dash a bit further away. Basically they really *are* missing me a lot more now then :)

Offline Warcold

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Re: PVP Pilots
« Reply #20 on: January 04, 2009, 02:07:14 PM »
Quote
You'll get hit for 0 dmg if it's resisted.

You sure? what happens to base damage then?
damage calculation is mystery to me anyway, anyone knows where i can find a writeup about it?
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

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The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Rubino

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Re: PVP Pilots
« Reply #21 on: January 04, 2009, 05:51:27 PM »
I don't think there is a base dmg - regardless of what it says on the ammo type.
I often find myself getting hit for 0 dmg by rats when I'm at range.



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Offline Rubino

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Re: PVP Pilots
« Reply #22 on: January 18, 2009, 10:32:28 AM »
FYI: I noticed the other day that Heavy Interdictors are essentially HAC's when it comes to resists & HPs - they just have a little less range to their dmg output which is understandable when you factor in the range of the Warp Disruption Field.



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Offline vacuum

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Re: PVP Pilots
« Reply #23 on: January 18, 2009, 10:42:51 AM »
Right, they're pretty tough on the resist scale, and the interdiction field is useful.
They are, however, called primary first. Always.

Offline peo

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Re: PVP Pilots
« Reply #24 on: January 18, 2009, 10:45:49 AM »
Right, they're pretty tough on the resist scale, and the interdiction field is useful.
They are, however, called primary first. Always.


So expensive to fly in other words :)

Offline Rubino

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Re: PVP Pilots
« Reply #25 on: January 18, 2009, 11:29:43 AM »
Risk Vs Reward - anything that stops 'em in their tracks will be called primary :)



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