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EVE Online / Re: EVE Boardgame
« on: May 06, 2009, 12:02:54 PM »
Anybody actually played the game?
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That ticker is epic
hmm i wonder if they have improved the sound effects to go with it..
i thought i read somewhere on a defblog that you would need stuff out of both "worlds" so not every mineral etc could be found in w-space.
If/when we would have had real production/mining a war like this would have hurt a lot. you can ask sin what a prodction/mining crop (so that is excluding individual gains of players) makes a day.
In normal space, celestial belts will stay as they are now and nothing is changing there with Apocrypha. In wormhole space, all the belts are hidden and will need to be scanned down.
i can shoot you a few times if you want.. or did you want to kill someone instead of be killed..?
Performance on SISI has improved a ton (traditionally it's always been poor due to limited resources) but it looks like they've started on the client performance tweaking & optimisations.
I have a legacy of 900 BM's on one of my chars that I've never got around to sorting and cleaning out. On TQ they load like a dog - but on SISI the load is virtually instant.
Good to know For me it sadly is of no use, as the steam-powered lap-top doesn't support even Pixel Shader 2.0...