This beta ends on May 5th, so perhaps they are not sending out anymore keys for now? Which is sad, none of my BB gaming buddies have got a key either.
Anyway, hot damn the game feels good. Sorry to inform that to you people who are not in beta yet
Meanwhile, I still have to lose a game
Five straight wins (1-0, 4-0, 3-0, 2-0, 3-1), but sadly the server has for some registered first one of those
Waah waah, no skillzzz for my players, I am a paying customer and I... errmm...
If you get in, and if it has been a while since you last played, if I may provide a couple tips for the teams you can roll (aka humans and orcs only).
Humans: IMO it is better to buy 3 rerolls, 1 blitzer and FF8 than to buy 2 rerolls, 4 blitzer and FF4. Those missing Block skills will be sorely needed, but you'll be very happy for that extra reroll and the good kick-off events you should win with FF8 (the value of FF is much smaller in LRB5 than before, but IMO it still a pretty good thing to have it at decent figures
), so 4 re-rolls and FF3 might not be as disastrous as it first sounds (4 rerolls really would be *nice*!). The "pro-players" seem to advice to not take the ogre at start, but I disagree: Just put the big meanie standing there in the center creates a lot of space around him even if never throws a block; also the triple dice blitzes the Ogre can launch usually pretty damn good results (altough I have already succeeded once to throw double-skulls+both down, but happily my opponent suffered an immediate turn over after that
)
Orcs: Do not go for the 4 Black Orcs at start, you will be facerolled because of these slow non-skilled monsters always being in the wrong place at the wrong time; instead go for more blitzers and rerolls, and for heavens sake include a gobbo in the line-up to give you some strategic depth (despite many "pros" suggesting that you should avoid gobbos (because they are so weak and puny) at start -> BAD ADVICE if you ask me) especially on the offence. The only TD scored against me was scored by a gobbo, they are *hard* to stop as a newbie team (no Tackle anywhere) and they'll cause constant headaches to the opponents. I mean the "Cage" tactics for orcs is soooo 90's and easy to stop before the ball ever crosses the midline if you know what you are doing
A semi-cage is much better: Form up a normal cage minus a gobbo and a blitzer who you send down the other flank, keeping them out of tackle zones if possible (so that the opponent has to decide wether to blitz the flankers or the cage, and a gobbo can easily dodge out of any tackle zones while a blitzer has to have to players or he will simply knock the lone opponent senseless (unless it happens to be a blitzer too, of course).