WAR actually has a huge ORvR overhaul coming up, and from what I've seen so far it looks fucking awesome.
1) when the zone unlocks, each side has a keep. if you take the enemy's keep, you win the zone and it progresses. that's it.
2) BOs are always vulnerable. controlling the BO generates resources for your keep
3) the resources are moved by an NPC which needs to be protected. you can gank the npcs and steal the resources for your own keep instead.
4) only rams can damage the keep door (along with.... see later)
5) siege weapons can be placed anywhere around the keep grounds and have been buffed
6) keep upgrades increase the armour of your resource carriers, give you siege weapons and... give you aerial bombers. bombers are on a fixed path, and let you lob bombs down and jump off over their keep
7) keep lords (as are all BO/keep NPCs) are gone. you capture the keep by interacting with the flag. for 30 seconds. any damage resets it.
![Cool 8)](http://handsofjustice.co.uk/forum/Smileys/emotions/cool.gif)
The zerg is now completely split out, defending BOs and skirmishing everywhere.
9) Playable Skaven. Oh yes
![Huh ???](http://handsofjustice.co.uk/forum/Smileys/emotions/huh.gif)
. Rat Ogre (can lob allies onto the keep walls), Packmaster (can heal Ogres, can jump to/on them for defense, can summon a swarm of rats to debuff targets), Gutter Runner (permastealth, low damage, mount speed when stealthed, can sabotage siege weapons causing the firerer to take an insane amount of damage) and the Engineer which buffs siege weaponry and has an AoE warpstone flamethrower.
Read more:
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1321http://bruglir.wordpress.com/2010/09/27/gamesday-fun-and-more-info-on-the-coming-rvr-pack/Basically, zerg broken, loads of hit and run for small guilds, all culminating in a massive assault on the keep, the winner of which gets the zone. No more victory/domination points!