apparently i cant view the setup here at work (couse flash is not installed)
but this is my setup
battleclinic linkfitted everything t2.
atm i have swapped a disruptor in favour of a salvager. Tried to fit 2 disruptors but i guess i need a bit more advanced weapons upgrade.
anyway
high slots:
3 x T2 Cruise Missile Launchers
1 x Salvager
1x Cloak (not sure what kind of cloak, but thought a T2)
med slots:
2x T2 Sensor Booster (wtih scripts)
1x T2 Remote Sensor Dampener (can fit 2 when i remove my salvager, also with scripts (for range)
low slots:
1x T2 Overdrive Injector System
1x T2 Ballistic control
Ammo:
Caldari Navy Wrath Cruise Missile (only take 200-300, you want your cargo to be empty to take look or salvage, took the kinetic version becouse of the extra dammage the missile does with cov op skill bonus on the manticore)
Wrath Cruise Missile (also 200-300 to shoot at rats in case i get bored or something, the faction are pvp only)
Tips for flying SB (both general and specific)
- Try to stay cloak at all times (you'll fly faster if skilled enough)
- Never ever warp in on 0, not on friends not on foes. Only exceptions are when you are about to dock or jump
- When comming out of a gate, move your ship and cloak (just put the speed on anything and press your cloak button) Align to your destination, when you have speed, decloak and warp
- When gooing to engage a target get everything on and flashing (when decloaked that should be all, in a good a,bush you will be decloaked around 200km from your opponent get everthing on, warp in, shoot missiles, wait for missiles to hit, warp out and cloak. (pretty much the standard hit and run tactic)
- If you know where you are gooing to fight make save spots in the systems and bookmarks on the belts or other objects you want to patrol. Make sure your enemies dont know at what vector you will be warping in on an object and on what distance.
- If you visit a sys regularly make bookmarks there. so you dont have to warp in using the standard warp to. Organise your bookmarks so you can read out what they mean when you see them (for example II 3 + 200km for planet 2 belt 3 + 200km above horizon)
- Never go toe to toe with anything. Your flying tin foil with cruise missile launchers
- When an enemy get a lock on a friend (flying a SB, or anything else that will probably not tank the thing that is firering at it) that friend's ship is gone. A rescue attempt will probably result in 2 dead SB's instead of 1
if anyone is interested in flying a SB or learning more about it, contact me. But with these basic rules you should be able to enjoy flying your SB a bit longer