ok realised i havent said anything about stats/combat
stats
Strength: Knockback, Knockback Resistance, Picking stuff up, Throwing stuff.
Dexterity: Chance to crit, amount of damage avoided when you successfully dodge.
Constitution: Hit points, hit point recovery.
Intellect: Reduces the cost of all powers, Stealth detection, Pet DPS.
Ego: Crit Severity, Strength of hold effects, ability to free yourself from some holds.
Presence: Threat Scaling more in Offensive role, less in Defensive Role (more on these later) Also, some stuff for buff powers and pet HP.
Recovery: Equilibrium, energy generated by your fighting attacks.
Endurance: Energy max, energy generated by your fighting attacks
Str really does let you throw big stuff
Combat: so ill assume youve been twiddling you rthumbs for a minute or so and that means your Endurance is at its equilibrium amount (no power pool as such you get endurance)
The first power you pick at creation is your endurance builder - generally a light damaging ability that generates endurance (for power armour its Wrist Bolters does about 7-8 dps at level 1 and generates about 12 endurance ps)
Then every other power feeds off your endurance, increasing recovery and endurance increases charge rate and maximum endurance and ups your equilibrium value. So want to open up with that sweet Tier 3 power up Recovery so you have the Endurance to begin with.
Also you can activate powers together as long as they originate from differing body parts, Power armour probably has more locations than some of the more conventional power forms, so i usually start with Wrist Bolters (endurance builder, arms), Then my Laser Beams (eyes) and fially my Micro Munitions (Aoe Mini missiles
from chest) if i had chosen i could also have a Shoulder mounted mini gun that attacks in a cylinder, and i do also have my chest beam for utility (chest beam requires charging so turns off all other powers to use but does have a nice kb effect so i use it in PVP) so as you see i usually have 3 powers attacking at once and my endurance at max can handle this for about 12 secs before the missiles need to stop.
i also have my defensive build with the Invulnerable power (remembered its name
) which improves resists passively, and for balanced role i use nanite regeneration (i think
from the gadgeteering line, which gives endurance every time a power comes off cooldown)
Another thing to note is leveling up, when you level you get 1 of 3 things , a new power, new stats (think backgrounds for your hero that improve stats i.e. Politician gives + INt and presence) or points to improve powers either for upgrading tier (each power has 3 tiers) or by bolting on additions (to make them unique to you, such as the gadgeteering Prototype Gun can have a chance at instant kill (doesnt work on super villains + )or the chance that powers give endurance on ending leading to many tactics which i imagine will be looked into and discussed at length upon release)
The game isnt perfect, by far , but as im sure you see im quite excited by it and as i said previously its looking like a fairly problem free release if they keep going, rumours are open beta in 3-4 weeks so keep eyes peeled if interested