Author Topic: [Ironbreaker] Building threat  (Read 2852 times)

Offline Gunnarr

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[Ironbreaker] Building threat
« on: September 24, 2008, 08:50:58 AM »
I was having some trouble getting the mobs to pay me sufficient attention yesterday in the Sewers.
In my own defense, they were all 2+ levels higher and me and Vacuum, and we both were taking big amounts of damage that had to be healed.....but still!

So, a question to all you other Ironbreakers: which abilities do you feel build good (the best?) threat - for the amount of AP they cost. I'm not too concerned with Grudge as it looks like it's almost always near 100 anyway, except when I use it to regain AP. ;)

My thoughts so far:
  • Make sure your oathfiend is set to another (off)tank. Even though it's usually not a problem, more grudge never hurts.
  • Grudging blow has a large amount of built-in hate, as per the tooltip.
  • Heavy blow: a big chunk of damage for a modest amount of AP. Don't spam this one, since you'll overwrite the second "tick" which hits for more than the first.
  • Binding grudge again causes a large amount of damage at 100 grudge. For the moment I'm going by the theory that damage = threat, except for innate "bonus" hate, like grudging blow.

Other stuff:
  • Taunt only in emergency situations - to get the mob back. 20 seconds can be a long cooldown, when tanking 2 mobs. My WoW instict makes me move the mob away from the squishies after, hoping that mobs are less likely to aggro a person when he's not in melee range, but so far I have no evidence that this is actually the case.
  • The knockdown abilities, like "Away with ye!" and "Shield of reprisal" are great emergency abilities when you lost a mob and need a few more seconds for your taunt to come off cooldown. They also seem to build a decent amount of hate. (I guess getting knocked on your tail does that to a mob)

I'd love to hear your thoughts!
« Last Edit: September 24, 2008, 08:55:30 AM by Gunnarr »
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Offline Gunnarr

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Re: [Ironbreaker] Building threat
« Reply #1 on: October 03, 2008, 02:58:15 PM »
Bump :)
Anyone got any ideas?
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Offline Torgal

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Re: [Ironbreaker] Building threat
« Reply #2 on: October 03, 2008, 03:17:01 PM »
Can't offer insight since I'm not playing a tank, but moving mobs away from squishies is always good practice, even if it doesn't contribute towards a preferential threat situation, since AOE could be a consideration. My brief experience in the lower level sewers instance the other night gave plenty of examples of trash mobs with AOE.

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Offline Mangala

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Re: [Ironbreaker] Building threat
« Reply #3 on: October 03, 2008, 08:52:51 PM »
Reserving this for when i am a touch less under the influence :)
"May God stand between you and harm in all the empty places you must walk."


Offline Garros

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Re: [Ironbreaker] Building threat
« Reply #4 on: October 06, 2008, 01:47:09 PM »
I'll hijack this thread for a question about game mechanics! In particular, 2 handed vs. sword&board weapon loadout. I've recently started a chosen (blasphemy! madness!) and being the huge armored blob of meat, he gets a choice of either wielding a shield and sword/axe or a 2handed sword/axe. But how does this work? While playing with both, I got the feeling my dps was about the same no matter what kind of weaponry I had equipped. If I understand the mechanics, the weapon dps only affects the autoattack damage anyhow, ability damage is only affected by stats. So where do the actual differences show up? Specialization? Certain skills?

Offline vacuum

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Re: [Ironbreaker] Building threat
« Reply #5 on: October 06, 2008, 02:15:54 PM »
FWIW, I definitely FEEL like I do more damage in Tor Anroc with the 2H Axe.
That said, in non-RVR, I always sword & board, as the knockdown with the shield and the grudge buildup from the shield of reprisal is too good.

Offline vacuum

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Re: [Ironbreaker] Building threat
« Reply #6 on: October 06, 2008, 02:20:51 PM »
[RVR]

Build threat by:

1. Snaring
2. Knockbacks - ideally into lava or towards mDPS and away from their healers.
3. Rooting opportunistically (favourite trick is to root someone, then knockback them into lava in TA)
4. Physically standing in the way - ideally in a chokepoint (one of my favourite moments of the past week was Debaser, Beosvir and Vac standing shoulder to shoulder at the outer gate of the T3 keep, healers behind us, standard's flying, Engineer magnetising and completely immovable - top Ironbreaker tastic fun).

[PVE]

Build threat by:

1. Taunt & Shouts
2. Grudging blow
3. Threat building tactics
4. Knockdowns
5. Roots & DPS


Offline Torgal

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Re: [Ironbreaker] Building threat
« Reply #7 on: October 06, 2008, 02:21:43 PM »
Reserving this for when i am a touch less under the influence :)

We're waitiiiing, unless you mean that you've been drunk this entire time :p

EDIT : 
(favourite trick is to root someone, then knockback them into lava in TA)

That is my least favourite trick!
« Last Edit: October 06, 2008, 02:24:28 PM by Torgal »

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Offline Baptiste

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Re: [Ironbreaker] Building threat
« Reply #8 on: October 06, 2008, 06:42:45 PM »
I've noticed that the taunt in pve works like the taunt used to in WoW before they changed it, you get aggro for a bit then the effect wears off and if you haven't gained top hate then they'll switch back. A bit of a shock since the visual effect is the same, not too much of a drama though once you expect it.

Offline Gunnarr

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Re: [Ironbreaker] Building threat
« Reply #9 on: October 07, 2008, 06:54:55 PM »
You forgot one for [RvR]
1. Being in the way :) (Or snaring, then being in the way)
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Offline Debaser

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Re: [Ironbreaker] Building threat
« Reply #10 on: October 13, 2008, 08:19:52 PM »
It gets considerbly easyier when the slots build up and you have tank gear and tanking tactics set up together :)

Debaser (IB) Omyi (WP)