Hands of Justice

What we have played => EVE Online => Topic started by: Warcold on January 02, 2011, 10:49:47 AM

Title: Implants in PvP
Post by: Warcold on January 02, 2011, 10:49:47 AM
Found an overview of cheapish implants that are useful in pvp here: http://www.scrapheap-challenge.com/viewtopic.php?t=38422

Quote
SLOT 6:
3% AB & MWD Speed Increase
3% Small Projectile Turret Dmg
3% Small Energy Turret Dmg
3% Small Hybrid Turret Dmg
5% Small Hybrid Turret Dmg
3% Velocity
3% Shield PG Usage
3% Armor/Hull Rep Duration

SLOT 7:
3% Remote Armor Rep Cap Usage
3% Turret Cap Usage
3% Turret Falloff
3% Ship Agility
10% AB Duration
3% Shield Capacity

SLOT 8:
3% Hull HP
5% Medium Energy Turret Dmg
5% Medium Hybrid Dmg
3% AB Cap Use
3% Shield Transfer Cap Use
5% Shield Transfer Cap Use

SLOT 9:
3% Turret Optimal Range
3% MWD Cap Usage

SLOT 10:
1% Armor HP
3% Amor HP
3% Turret CPU Usage
3% Booster Side Effects
Information Warfare Mindlink
Armored Warfare Mindlink
Siege Warfare Mindlink
Skirmish Warfare Mindlink
Title: Re: Implants in PvP
Post by: Mangala on January 02, 2011, 11:52:15 PM
Good list there. 

For those thinking pvp+implants=sore wallet, the list is awesome. Gives you an extra statistical edge over your opponents and every little really does help.

My combat clones - and even my main clone - all tend to roll with at least a full range of 6-10 3% implants and some even have 5%'s. Except the 2 clones with slave and snake sets in, as I have the omega's in my 6 slot.