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EVE Online / Skills needed for M10 expansion
« on: January 27, 2009, 01:20:26 PM »
Let's get some preasure off the Tech 3 thread, and keep things findable at same time.
The changes coming with the M10 expansion will have implications for skills that are handy to have, come all the changes.
There are prolly ppl around here who know better (and that's a good thing ), but let me give my amateur view of things.
Going to w-space will be like going to 0.0, plus from what I have read, NPC's can be very tough. Ppl will need good tanks, miners too. (as stated by Rub)
We will need ppl who can find the wormholes and scout the w-space behind it.
We will need ppl with big GUNZ. From what i've read in in-game channel HICs and HACs are recommended.
We will need logistics to keep us going there, and maybe even set up a POS -> orca-pilots? rub also recommended that some more ppl skilled in anchoring.
And we need good miners ofc.
Ofc, we need ppl who fill the roles too.
Combat pilots: We already got some, beo has some well skilled char(s), prolly Rub too. I know Akamine is training for HAC and me myself (Saf) too.
Scouts: Although some of the newer pilots might be tempted to train their chars for scouting (I am for one), my opinion is that we better have all pilots good at their own thing, rather than a lot of pilots mediocre at a lot of things. As I see it, in short term, we rather have newer ppl fulfill their short/medium term goals, (HAC + 2ndary skills for Saf for example) and depend on the ppl who are already skilled in scouting for the finding of wormholes and such (Constantine for certain and one of beo's chars? mebbe Rub has one too?). Once ppl are established in the role of their first choosing, they can also skill in scouting too.
I'd like to hear other's opinions about this though.
Miners with tanks: We got quite some nice miners in our group I think. Aicha will prolly be ruled out, as she will be transferred to Saf's account (so no more skilling and no running both chars simultaneously)
Orca-pilots: Rub/Beo. However, I've named those two names quite often now, I dont see em running 3 accounts effectively at same time...
Anchorers: Pretty easy skill to pick up at the side, 20-ish hours to lvl 3
POS-Gunners? Need anchoring lvl 5, which is about 25 days for me, but we might need some once we have (semi-)permanent POS that we might have to defend...
The changes coming with the M10 expansion will have implications for skills that are handy to have, come all the changes.
There are prolly ppl around here who know better (and that's a good thing ), but let me give my amateur view of things.
Going to w-space will be like going to 0.0, plus from what I have read, NPC's can be very tough. Ppl will need good tanks, miners too. (as stated by Rub)
We will need ppl who can find the wormholes and scout the w-space behind it.
We will need ppl with big GUNZ. From what i've read in in-game channel HICs and HACs are recommended.
We will need logistics to keep us going there, and maybe even set up a POS -> orca-pilots? rub also recommended that some more ppl skilled in anchoring.
And we need good miners ofc.
Ofc, we need ppl who fill the roles too.
Combat pilots: We already got some, beo has some well skilled char(s), prolly Rub too. I know Akamine is training for HAC and me myself (Saf) too.
Scouts: Although some of the newer pilots might be tempted to train their chars for scouting (I am for one), my opinion is that we better have all pilots good at their own thing, rather than a lot of pilots mediocre at a lot of things. As I see it, in short term, we rather have newer ppl fulfill their short/medium term goals, (HAC + 2ndary skills for Saf for example) and depend on the ppl who are already skilled in scouting for the finding of wormholes and such (Constantine for certain and one of beo's chars? mebbe Rub has one too?). Once ppl are established in the role of their first choosing, they can also skill in scouting too.
I'd like to hear other's opinions about this though.
Miners with tanks: We got quite some nice miners in our group I think. Aicha will prolly be ruled out, as she will be transferred to Saf's account (so no more skilling and no running both chars simultaneously)
Orca-pilots: Rub/Beo. However, I've named those two names quite often now, I dont see em running 3 accounts effectively at same time...
Anchorers: Pretty easy skill to pick up at the side, 20-ish hours to lvl 3
POS-Gunners? Need anchoring lvl 5, which is about 25 days for me, but we might need some once we have (semi-)permanent POS that we might have to defend...