Author Topic: Updates  (Read 10465 times)

Offline Warcold

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Updates
« on: January 12, 2013, 05:10:54 PM »
Announced January update (30 Jan) and some more promises for the future. Good stuff!

Quote
Letter from the Creative Director - Update 2
Date: 2013-01-09 11:38:00

Hey all!

Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we're looking forward to even bigger and better things in 2013! I've said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we're opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to "kicking *** and fixing bugs. And we're all ou--" er, oh yeah, okay, we've still got some bugs to fix.

While we were out we were still paying attention to the forums as well as twitter, reddit, facebook and all the other places you guys interact with us; we've heard a lot of your excellent feedback, ideas, concerns and consternation. One of the biggest goals of our team has been and continues to be listening to our community and following YOUR direction for what this game needs to become. We're going to be talking a lot more about this philosophy in the coming weeks and how community involvement is going to directly impact our development schedule & priorities as we reveal "our" plan for the next 6 months. For now, we wanted to address some of the biggest issues we're seeing come up over and over again, so that's what we're focused on for January's update.

Game development can be messy and there is always the possibility that something from this list may slip or not pass QA, and more details will be released on the specifics of all of these items as we get closer to the patch date, but I wanted to get this info out to all of you as soon as possible, so with that in mind, here are some highlights from what the team is working on finishing up for LU02 which will be released on 1/30/13:

  •     General performance increases, particularly for lower end GPUs
  •     Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
  •     Partial damage XP for dealing damage to vehicles that you don't end up killing
  •     Population XP / Resource bonus moved over to continent population instead of global
  •     Better display of XP sources for things like defensive bonuses & population bonuses
  •     Rebalancing of XP rewards to help support tasks
  •     Server transfer token available in Depot
  •     UI changes to emphasize score per minute as a primary metric of player comparison
  •     Sortable columns on outfit management & addition of "last online" column
  •     New weapon type for all empires: SMG
  •     Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
  •     Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
  •     New Hot Spot system that displays where active fights are occurring on the map
  •     New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
  •     Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
  •     Making MAXes render more reliably at long distances for players in vehicles
  •     AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
  •     Fixes to missiles so that they more reliably detonate and actually blow stuff up
  •     Air vehicle weapon tweaks
  •     Increases to reload speed for certain HE ground vehicle weapons
  •     And of course... lots of bug fixes

Whew, it's going to be a busy month! We know this doesn't address every issue that's been brought up recently but we hope it knocks out some of the big ones. Hopefully you will see from this update (and the feature plan for the next 6 months, when that is revealed) that we're taking your feedback and concerns for the game very seriously. We're here, we're listening and we're committed to continue to work with our community to build the best online game the world has ever seen.

As always, your feedback is very welcomed, here, on reddit, on twitter and everywhere else you may find us.
Cya on Auraxis!
-
Matthew Higby
Creative Director - Planetside 2
@mhigby


Edit: I wanted to add that just because you don't see things like "metagame fixes" or "render distance" on this list doesn't mean they're not high priority changes or that we're ignoring those issues - they're just larger problems and as you'd expect that means they generally take longer to solve. Just because something isn't getting addressed this update doesn't make it lesser or lower priority than the things that are addressed in the patch. When planning an update we have to balance what we need to do with what we can fit. Those type of large scale adjustments are built from a variety of changes over a long period of time, not just one bullet point in one update note. Once we have the longer term plan out there for you guys to look at you'll see how some of these more meaty changes slot into the schedule.[/size]
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Warcold

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Re: Updates
« Reply #1 on: January 21, 2013, 08:57:28 PM »
Apparently Planetside Live showed lots of the features (in progress) that will find it's way into the game next patch. Watch it here:

http://nl.twitch.tv/planetside2/b/358314671

New spawnrooms, SMGs, cleaning up art, etc.
Oh, and all old guns will be revamped artwise too!
« Last Edit: January 21, 2013, 09:02:33 PM by Warcold »
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Mangala

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Re: Updates
« Reply #2 on: January 21, 2013, 10:33:35 PM »
They are also rotating the warpgates.

On Indar we will start in the SE corner now (canyon end).
"May God stand between you and harm in all the empty places you must walk."


Offline Warcold

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Re: Updates
« Reply #3 on: January 22, 2013, 04:11:36 PM »
Ehm, isnt that where NC is currently? Is that for balancing issues?
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Mangala

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Re: Updates
« Reply #4 on: January 22, 2013, 04:37:07 PM »
"May God stand between you and harm in all the empty places you must walk."


Offline Warcold

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Re: Updates
« Reply #5 on: February 09, 2013, 09:05:14 AM »
Yesterdays update:

Quote
Hot Fix Summary :

    Depot - G30 Walker and G40-F Ranger now available for Sunderer
    Medical kits can be resupplied again
    The Stronghold will no longer occasionally spawn players at a bad location
    Prowler Anchor projectile speed bonus was incorrectly set too high
    Hill climbing restrictions on Flash Turbo removed
    Improved some oddities with vehicle collision causing excessive damage
    Fixed some issues with fall damage being a little more punishing than it should have been – especially falling onto vehicles
    Gameplay adjustments:
        Nanite Auto Repair System
            Disabled from damage time decreased by 2 seconds.
            Amount of damage repaired increased for all vehicles
        ESF Composite Armor
            Increased bonus against flak by 5% each rank.
            Increased bonus against small arms fire by 2% each rank.
        M14 Banshee
            Increased direct hit damage to 140 (up from 110).
            Magazine certline adjusted to 6/9/12/15.
        Lock-on weapons (A2A Missiles & Lock-on heavy assault weapons)
            Lock-on Angle reduced. Targets must be closer to the center of the crosshair in order to lock-on.
        NS Annihilator
            Base lock-on acquire time increased from 2 seconds to 3 seconds.

Annihilator nerf (as expected) and AA guns for sunderer being the highlights for me.
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Goatboy

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Re: Updates
« Reply #6 on: February 09, 2013, 02:51:31 PM »
Did sundies not have AA?
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Offline Warcold

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Re: Updates
« Reply #7 on: February 10, 2013, 07:50:34 AM »
That's a retorical question, right?  ;)
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Goatboy

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Re: Updates
« Reply #8 on: February 14, 2013, 09:17:35 AM »
Not really... but I take it a Sundy has regular pewpews instead of AA pewpews.
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Offline Warcold

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Re: Updates
« Reply #9 on: February 14, 2013, 10:32:55 AM »
Had, yeah
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline Warcold

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Re: Updates
« Reply #10 on: February 14, 2013, 04:27:22 PM »
Yesterdays update:

Quote
Players may note the following changes:

· Alpha Squad boosts were regranted with full six months and extra bonus to resources and experience. All Alpha Squad players must re-equip the new boost.
· Depot – New Mana Anti-Vehicle Turret available for purchase.
· Light Assault – Fixed a bug where jump jet cert progression would not properly show functional differences in certain cases.
· Invulnerability for revived players has been removed
· Effect added to help indicate temporary invulnerability on respawn
· Membership status window should correctly display loyalty level
· Missiles locked on to the vehicle in flight will again provide audio/visual indicators
· Fixing descriptions of the Mosquito M14 Banshee magazine certs
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Warcold

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Re: Updates
« Reply #11 on: February 21, 2013, 03:37:27 PM »
Tuesdays update:
(Bolded the interesting stuff)

Quote
General Updates

· Tweaks have been made to render distance values

Infantry Updates

· Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
· Dying and reviving with the VS Eridan SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
· Icon for the VS Eridani SX5 should no longer be misaligned
· If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.

Vehicle Updates

· Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles

Item Updates

· New SMG’s and customization items

UI Updates

· Players with outfit tags should be able to see kill messages in chat
· Made it so players can see hotspots on continents they are not on.
· While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
· Squad leaders should now be properly added to the Command Chat voice channel
· Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.

· Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
· Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
· Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
· Influence percentages on the HUD should now update more dynamically
· Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
· Will no longer display a “Killed by []” message in chat when you are killed by a pain field

Facility Updates

· Fixed the spawn location for Xelas South Bridge
· Made fixes to the coverage of multiple spawn room pain fields including:
o Zurvan Pump Station
o Zurvan Network Complex
o All forward spawns for Dahaka
o Saurva Data Storage
o Mao Southeast Gate
o Mao Southwest Gate
o Rashnu Cavern
o Rashnu Southern Pass
o Allatum Broadcast Hub
o Allatum Research Lab
o Hvar Northgate Garrison
o Auraxicom Substation
o Wokuk Shipping Dock
o Wokuk Storage Yard
o Camp Waterson
o Elli Barracks Complex
· Should now be able to successfully capture the Freyr Substation forward spawn point
· Fixed the spawn point at the NS Refinery
· Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
o Hvar, Southeast Forward Spawn
o Mekala, North Forward Spawn
o Tumas, Northeast Forward Spawn
· All jump pads at Tawrich Depot should work correctly again
· All teleporters at Andvari Bio Lab should have functioning shields again
· Amerish’s East Hills Checkpoint should now display correct region info in the HUD
· All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
· Saerro Listening Post’s teleporter room has had its pain field re-enabled
· Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
· Corrected some missing wall textures at Tawrich
· Corrected ramp geometry errors across all amp stations
· Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD

Audio Updates

· VS Flare audio should no longer cut out when running low on ammo
« Last Edit: February 21, 2013, 03:39:12 PM by Warcold »
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Warcold

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Re: Updates
« Reply #12 on: March 02, 2013, 09:49:13 PM »
Server merges after less than 3 months. Bad sign or regular for new games a few months in? Dunno...
Do know that hardly any RvB folks play anymore  :-\

Quote
Players may note the following changes:

        New pump action shotguns are available in the depot. These boast increased stopping power in exchange for a reduced rate of fire.
            New Conglomerate: GD-66 Claw
            Vanu Sovereignty: Phobos VX86
            Terran Republic: TRS-12 Uppercut
        Reduced impact flinch and evened out flinch amount based on damage
        Reduced screen shake from explosions
        Client stability improvements
        Server optimizations
        Fixed an issue causing NC shotgun slug ammo to do too much damage at range. Should now be in line with the other empires.
        Fix for NC MAX slug ammo having a longer range than intended
        Server merges

Quote
Server merges
Genudine to Helios
SolTech to Mattherson
Jaegar to Waterson
Lithicorp to Cobalt
Mallory to Ceres
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

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Re: Updates
« Reply #13 on: March 03, 2013, 06:49:18 PM »
Always bad with merges.


Offline Goatboy

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Re: Updates
« Reply #14 on: March 03, 2013, 11:01:55 PM »
We all chase the new shiny object, whether it's the new smartphone or the new game on Steam.
Daikini of the House Goat, the First of His Name, The Unmilked, Queen of the Meadow, The Chickens and the Pigs, Queen of the Field, Nibbler of the Great Grass Sea, Protector of the Wub, Lady Regent of the Seven Barns, Breaker of Fences and Mother of Ducklings.