Author Topic: Cap Ship Production  (Read 9521 times)

Offline Rubino

  • Friends
  • The Pantheon
  • **
  • Posts: 1172
    • View Profile
Cap Ship Production
« on: April 13, 2009, 11:36:56 PM »
Based on our current POS equipment (20 component slots and 3 Ship slots) then:

a) With the minerals and BPC's to hand we can produce the parts for a ship every 20 hours
b) With the components & ship BP to hand we can produce a ship every 2 days and 18 hours




Wii Console: 8123-9969-5753-1865

Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Cap Ship Production
« Reply #1 on: April 14, 2009, 06:09:49 AM »
Carriers take 2 days to build?
"May God stand between you and harm in all the empty places you must walk."


Offline Rubino

  • Friends
  • The Pantheon
  • **
  • Posts: 1172
    • View Profile
Re: Cap Ship Production
« Reply #2 on: April 14, 2009, 06:18:26 AM »
Alas not - 11 days before the Ship Assembly Bonus (like BP research/copy in lowsec/0.0 you get a 0.75 time multiplier to construction) kicks in.  But with 3 construction lines in the assembly array you end up being able to roll one out every 2 days 18 hours.



Wii Console: 8123-9969-5753-1865

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Cap Ship Production
« Reply #3 on: April 14, 2009, 07:34:57 AM »
 ??? ???

So in 11 days carriers will take 3 * 2d18h to build??
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Rubino

  • Friends
  • The Pantheon
  • **
  • Posts: 1172
    • View Profile
Re: Cap Ship Production
« Reply #4 on: April 14, 2009, 08:19:28 AM »
*groans*

Ok.  It takes 8.25 days to build a carrier (11d base BP * 0.75 time multiplier using the POS ship array).
Having 3 Production lines means:

a) Time: 0 Start Ship 1
b) Time: 2d 18h later Start ship 2
c) Time 5d 12h later start ship 3
d) Ship 1 comes off production Line, Ship 4 Started...

Thereafter a finish ship comes off the production line every 2d & 18h.



Wii Console: 8123-9969-5753-1865

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: Cap Ship Production
« Reply #5 on: May 02, 2009, 06:42:10 AM »
Do we have a carrier in the pipe??

Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Cap Ship Production
« Reply #6 on: May 02, 2009, 03:05:41 PM »
No - looks like parts of it are building, and will then need assembling (being built on site at Z3)
« Last Edit: May 02, 2009, 03:13:03 PM by Mangala »
"May God stand between you and harm in all the empty places you must walk."


Offline cmaxx

  • MAADI
  • Lurkers
  • ***
  • Posts: 30
    • View Profile
Re: Cap Ship Production
« Reply #7 on: May 29, 2009, 06:49:14 PM »
Just doing a quick check with Brian (who doesn't have Cmaxx' skill at building capitals, I'll rectify that soon), this is the first pass:

Chimera:
ComponentBPCGotNeed
Capital Armor Plates450
Capital Capacitor Battery690
Capital Computer System1055
Capital Construction Parts6100
Capital Corporate Hangar Bay10010
Capital Drone Bay362412
Capital Jump Drive1055
Capital Power Generator404
Capital Propulsion Engine450
Capital Sensor Cluster10100


Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Cap Ship Production
« Reply #8 on: May 29, 2009, 06:54:37 PM »
nice overview, think the dronebays are not the real trouble, as we should have enough BPCs for that around in 0.0
other things: dunno what status is of BPCs we got / price to purchase etc

but nice starting point to get some real income!
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: Cap Ship Production
« Reply #9 on: June 01, 2009, 11:10:40 AM »
A estimate of the needed minerals:
Trit:17,8m
Pye: 4,2m
mex: 1,6m
iso: 0,26m
nocx: 71k
zyd: 13k
meg: 6k

A rough estimate based on the number of components multiplied with the cost as stated in the item database.
Anyway I think that we have enough trit there to make them.

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Cap Ship Production
« Reply #10 on: June 01, 2009, 11:41:53 AM »
I think we have enough of everything to make them (either at Z30 or MN5), but do we have enough BPCs?

You might want to mail Zigzags/Krunked because I think he was planning on building stuff in MN5. If he uses all minerals there, we wont have enough for the carrier.


btw: is there someone in charge of the whole industry thing atm?
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: Cap Ship Production
« Reply #11 on: June 01, 2009, 11:57:16 AM »
Only thing we are lacking at the pos is mex, when it comes to minerals.

Offline Warcold

  • MAADI
  • League of Extraordinary Gentleman
  • ***
  • Posts: 3670
    • View Profile
Re: Cap Ship Production
« Reply #12 on: June 01, 2009, 12:05:28 PM »
there should be mex at pos, still need to pay Brian for his carrier find and it will be ours, 2.5M mex or so iirc
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline peo

  • MAADI
  • The Pantheon
  • ***
  • Posts: 1891
    • View Profile
Re: Cap Ship Production
« Reply #13 on: June 01, 2009, 12:06:38 PM »
We are missing the jumpdrive and drone bay blueprints. Think we own a dronebay but it is probably in highsec still.

Donated a smallish amount of minerals in the pos. Don't care what is made with them as long as the corp gets something going.

Offline Mangala

  • Administrator
  • League of Extraordinary Gentleman
  • *****
  • Posts: 7534
  • WTF did I do??
    • View Profile
    • My EVE Blog
Re: Cap Ship Production
« Reply #14 on: June 01, 2009, 03:45:51 PM »
We are missing the jumpdrive and drone bay blueprints. Think we own a dronebay but it is probably in highsec still.

Donated a smallish amount of minerals in the pos. Don't care what is made with them as long as the corp gets something going.

Drone BPO is with KASEI constantly being copied - copies are then contracted over to MAADI (so porbbaly loads at Ant :D)

Jumpdrive, I'll see on the cost of one, if its harsh for the corp then we'd have to source copies and get them to 0.0 - cloaks come in handy maybe?
"May God stand between you and harm in all the empty places you must walk."