Author Topic: Cap Ship Production  (Read 9626 times)

Offline Warcold

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Re: Cap Ship Production
« Reply #60 on: June 10, 2009, 08:45:26 PM »
rough estimate on mins needed:

Quote
Safran Foer > trit: 10M<br>pye: 3.7M<br>mex: 910k<br>iso: 142k<br>zyd: 7.5k<br>mega: 3k
edit: and 60k noxc
« Last Edit: June 10, 2009, 08:55:43 PM by Warcold »
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Offline Mangala

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Re: Cap Ship Production
« Reply #61 on: June 10, 2009, 09:05:49 PM »
Quick random idea - a byom service to the alliance for carrier construction with a price attached - say 200 mill?  and then we build ours to sell generally, then one for alliance, one for us, one for them etc?

Should over time encourage greater co-operation within the alliance as moving all those mats would require some joint effort :)
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Offline Warcold

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Re: Cap Ship Production
« Reply #62 on: June 11, 2009, 08:54:03 AM »
to clarify above post (thanks to www.urbandictionary.com)
Quote
BYOM
   
1.     Bring Your Own Meat

Based on the common practice of referring to parties where you provide your own alcohol as BYOB (Bring Your Own Beer). Instead of beer, meat is used instead. Meat is often the most expensive item at a dinner or cookout, and having guests bring their own can cut costs for the host.
The cookout at Bill's this weekend is going to be BYOM.

2.    BYOM    
   
Bring Your Own Meat

i.e. It's a vegetarian party.
Partee at Aaron's place! BYOM.

3.    BYOM
   
Bring Your Own Man
i.e. get the hell off my man
Party at the beach at sundown, BYOM bitch!
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline peo

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Re: Cap Ship Production
« Reply #63 on: June 11, 2009, 10:10:53 AM »
Found the excel sheet attached here, seemed to be a quite nice tool to see needs and profitability for the capitals. (easy to use as well)
Not fully updated with all the ME values for the blueprints we have but should in either case give a good idea.

Offline peo

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Re: Cap Ship Production
« Reply #64 on: June 12, 2009, 06:20:46 AM »
Thanks to everyone, now the first chimera is in the cooker (renamed blender i think) :)

Offline Mangala

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Re: Cap Ship Production
« Reply #65 on: June 12, 2009, 02:44:26 PM »
Thanks to everyone, now the first chimera is in the cooker (renamed blender i think) :)

Awesome guys :D
"May God stand between you and harm in all the empty places you must walk."


Offline peo

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Re: Cap Ship Production
« Reply #66 on: June 13, 2009, 06:21:56 PM »
I was bored so I made a excel sheet which calculates the volume (at perfect refine) of the needed ores to build a carrier and also optimized this volume to the lowest possible with respect to the ores available in fountain. It overshoots a bit in some minerals after refine as well but what to expect from excel :) and my rusty skills with it.
(the sheet can be adapted for anything really)

So here the short version is:
Total ore volume needed: 5812836.95 m3

Optimal ores to mine are:

Veldspar: 1390944.9 m3
Scordite: 402600.45 m3
Plagioclase: 2195716,6 m3
Hedbergite: 1619655 m3
Arkonor: 203920 m3

All of them apart from Hedbergite are trit heavy :)

Offline peo

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Re: Cap Ship Production
« Reply #67 on: June 14, 2009, 03:56:35 PM »
Looking a bit closer at the numbers was interesting, the largest volume would be plagioclase, almost twice the volume of the veld. Mostly gets pyerite and all the mex from that ore, 3/4 of the pyerite for example (and 10% of the trit).
So hypothetically if we could get about 40m trit and 3m pye from hauler spawns that would decrease the needed volume by about 1/3rd.
Also somewhat interesting is that there is only 2 of the ores that isn't available in z30, arkonor and hedbergite.

Just random thoughts when bored anyway.
« Last Edit: June 14, 2009, 03:58:52 PM by peo »

Offline Mangala

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Re: Cap Ship Production
« Reply #68 on: June 14, 2009, 04:00:41 PM »
I know all about bored-yet-productive wanderings like that - certainly alot of food for thought involved there in best sources of required ores and everything.
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Offline Mangala

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Re: Cap Ship Production
« Reply #69 on: June 20, 2009, 04:41:46 PM »
FIRST CARRIER HAS BEEN CREATED!!!!
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Offline peo

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Re: Cap Ship Production
« Reply #70 on: June 20, 2009, 04:44:37 PM »
Now waiting for it's maiden voyage and launch in the assembly array :)

Offline peo

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Re: Cap Ship Production
« Reply #71 on: June 20, 2009, 05:21:26 PM »
But where oh where did the bpo go??? Not at the assembly array (is there a delay??)
Not at the office... Not at any delivery tab :(
Where oh where is our bpo.

Offline Mangala

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Re: Cap Ship Production
« Reply #72 on: June 20, 2009, 06:57:09 PM »
Cmaxx has remote op skills, I reckon its in his personal hangar in a station.

ALso we cant launch the carrier, as it has to be moved to a ship array first - within the 3km :S

nvm think ive worked out....

« Last Edit: June 20, 2009, 07:00:20 PM by Mangala »
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Offline Mangala

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Re: Cap Ship Production
« Reply #73 on: June 20, 2009, 07:06:22 PM »
I have the PERFECT sweet spot between Lil toaster I, ship array and the corp hangar :D Under 3km to each.

havent moved it over yet, as its 12mill m3 assembled, thats pretty much all the remaining space in the ship array taken up if i do.
« Last Edit: June 20, 2009, 07:17:51 PM by Mangala »
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Offline peo

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Re: Cap Ship Production
« Reply #74 on: June 21, 2009, 09:37:48 AM »
Saf wondered what the requirements are for me0 and me2 blueprints are so here goes nothing :)

Me2 and 3 has no difference I can see, so here are for me0:

Capital Armor Plates                 4       
Capital Capacitor Battery          7        (+1)
Capital Computer System         11       (+1)
Capital Construction Parts         7        (+1)
Capital Corporate Hangar Bay   11        (+1)
Capital Drone Bay                   39        (+3)
Capital Jump Drive                  11        (+1)
Capital Power Generator            4       
Capital Propulsion Engine           4
Capital Sensor Cluster             11        (+1)
Capital Shield Emitter              11        (+1)
Capital Ship Maintenance Bay   11        (+1)

In iskies the difference between building using a me0 compared to me2/3 is  about 40m (corp mineral prices) not counting the bpc costs (and would be more difference having high researched component bpc's I belive rather than high resarch capital bpo's)