Author Topic: Cap Ship Production  (Read 9631 times)

Offline Mangala

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Re: Cap Ship Production
« Reply #30 on: June 03, 2009, 04:13:03 PM »
In 2 days, I shall start down the Carrier path for Chimera's at least, just to help the corp out.
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Offline Dlarah

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Re: Cap Ship Production
« Reply #31 on: June 03, 2009, 11:28:24 PM »
As mentioned in chat today Noj is 20 days from finishing Drone interfacing 5 and after that he is only missing the Capital ships and Caldari Carrier skillbooks and 1 day to train one of them to 3 and then he will have all the requirements on the Chimera's requirements tab greened out.

Just need to save up isk for a year or so for last 2 skills tho!  :D

Offline peo

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Re: Cap Ship Production
« Reply #32 on: June 04, 2009, 05:03:01 AM »
So you have been on that plan for a while in other words :)

Anyway makes things a lot simpler. It takes what? 7 days to build it once the components are done so having to we could possibly have a carrier ready in 2 weeks or thereabouts. Waiting a week or two after that to get it to market isn't a big deal imo. (compared to having to haul 50 or more trips with components that is)

Offline Dlarah

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Re: Cap Ship Production
« Reply #33 on: June 04, 2009, 06:48:24 AM »
Yes i have been working on some preskills for cap ships/marauders in a time of not really having a plan...   ::)
Just checked and it turns out Noj  just need Capital ships I and Caldari Dreadnought I(about 1 and a half hour each) to be able to jump into a Phoenix as well.
And for amarrian side Dlarah is about 4 days from a Revelation and another 28 for the Archon.
This is all being able to enter ship only. Not actually being combat efficient. ;)

Offline peo

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Re: Cap Ship Production
« Reply #34 on: June 04, 2009, 07:04:43 AM »
Guess you have the jump skills as well ;)
But for now just being able to get stuff to market would be great.

Offline Mangala

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Re: Cap Ship Production
« Reply #35 on: June 04, 2009, 03:50:10 PM »
What skills and whats the cost do you need Noj?
"May God stand between you and harm in all the empty places you must walk."


Offline Dlarah

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Re: Cap Ship Production
« Reply #36 on: June 04, 2009, 03:57:04 PM »
For Chimera i am missing Capital Ships book wich seems to be around 360mills and Caldari Carrier book at 450mills.. A year of saving up isk as i said.   :-\

Offline Mangala

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Re: Cap Ship Production
« Reply #37 on: June 04, 2009, 03:57:33 PM »
For Chimera i am missing Capital Ships book wich seems to be around 360mills and Caldari Carrier book at 450mills.. A year of saving up isk as i said.   :-\


Funds will be your way in a couple of minutes. Which character?

I'll fund this - is handy for the corp more than anything immediately, and is a long term thing for your development, again a bonus for the corp :)
« Last Edit: June 04, 2009, 03:59:38 PM by Mangala »
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Offline peo

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Re: Cap Ship Production
« Reply #38 on: June 04, 2009, 04:33:59 PM »
For Chimera i am missing Capital Ships book wich seems to be around 360mills and Caldari Carrier book at 450mills.. A year of saving up isk as i said.   :-\


Funds will be your way in a couple of minutes. Which character?

I'll fund this - is handy for the corp more than anything immediately, and is a long term thing for your development, again a bonus for the corp :)

And you dont have to touch a carrer yourself ;)

Offline Mangala

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Re: Cap Ship Production
« Reply #39 on: June 04, 2009, 04:42:19 PM »
Every cloud has a silver lining :)
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Offline cmaxx

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Re: Cap Ship Production
« Reply #40 on: June 04, 2009, 09:14:29 PM »
Hmm, cmaxx can learn to drive a Chimera in 25d9h. Brian can learn in 26d16h. But neither of 'em have the ISKies, and I wasn't really planning on taking either of them down the capital route...

.. so go Noj! :)

Offline Dlarah

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Re: Cap Ship Production
« Reply #41 on: June 04, 2009, 10:11:12 PM »
I bought the skills with the iskies from Mang, but they wont be put into Noj's head until Drone Interfacing finishes in 19 days. So they are still aviable if another candidate pops up. :)

Offline cmaxx

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Re: Cap Ship Production
« Reply #42 on: June 05, 2009, 11:07:27 PM »
BTW, where are the BPCs for the final capital components at the mo? I think it's the 12 Capital Drone Bays, unless someone else has sorted that out in the last day or two..

Offline peo

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Re: Cap Ship Production
« Reply #43 on: June 06, 2009, 05:41:14 AM »
BTW, where are the BPCs for the final capital components at the mo? I think it's the 12 Capital Drone Bays, unless someone else has sorted that out in the last day or two..
Probably in the blueprint tab in mn5.

Offline Warcold

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Re: Cap Ship Production
« Reply #44 on: June 06, 2009, 09:34:34 AM »
ah, btw, i think i 'delivered' the jobs you set up. just so you know what happened to them
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