Author Topic: Cap Ship Production  (Read 9628 times)

Offline Warcold

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Re: Cap Ship Production
« Reply #15 on: June 01, 2009, 03:58:02 PM »
on the short term, we could try to find some BPC(s) locally
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


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Offline peo

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Re: Cap Ship Production
« Reply #16 on: June 01, 2009, 04:01:12 PM »
We are missing the jumpdrive and drone bay blueprints. Think we own a dronebay but it is probably in highsec still.

Donated a smallish amount of minerals in the pos. Don't care what is made with them as long as the corp gets something going.

Drone BPO is with KASEI constantly being copied - copies are then contracted over to MAADI (so porbbaly loads at Ant :D)

Jumpdrive, I'll see on the cost of one, if its harsh for the corp then we'd have to source copies and get them to 0.0 - cloaks come in handy maybe?

Think bpc's are better for now, we need to get things rolling first.
We need 10 per carrier and I think most bpc's are 5 run. So buying 4-5 bpc's to start with should cover any need for a while.
I'm considering to start trying to move stuff through low sec with a cloaked indy (or perhaps transport) but there is also the idea of talking to the alliance, think there are pilots there who (for a fee ofc) could haul for us back and forth.

Offline Mangala

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Re: Cap Ship Production
« Reply #17 on: June 01, 2009, 04:03:01 PM »
USe the alliance, they probably have a schedule of sorts - a JF or carrier jumping a box from a lowsec point would be better than more risk.

Could be a way to get us a touch more involved with zee germans and their aim to conquer all the sun-loungers in eve :D
"May God stand between you and harm in all the empty places you must walk."


Offline peo

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Re: Cap Ship Production
« Reply #18 on: June 01, 2009, 04:08:00 PM »
Did a quick check, the bpc for jump drive seems to be around 3m a pop. Not that expensive since we wont need an enourmus amount with the pace in production we have.

Offline Warcold

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Re: Cap Ship Production
« Reply #19 on: June 01, 2009, 09:55:59 PM »
We are almost ready to go:

Green: done
Blue: BPCs at POS
Pink: BPCs in hisec


Chimera:
ComponentBPCGotNeed
Capital Armor Plates450
Capital Capacitor Battery690
Capital Computer System1055
Capital Construction Parts6100
Capital Corporate Hangar Bay10010
Capital Drone Bay362412
Capital Jump Drive1055
Capital Power Generator404
Capital Propulsion Engine450
Capital Sensor Cluster10100

Construction on blue items can start already, if we have enough mins at POS


EDIT: Thank Cmaxx for the girly colour, he didnt approve of my earlier colour, so hope this pleases his eye more
(and yes it stands out even less. dont tempt me, or it will turn white!)
« Last Edit: June 01, 2009, 10:11:11 PM by Warcold »
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline cmaxx

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Re: Cap Ship Production
« Reply #20 on: June 02, 2009, 10:12:04 PM »
Wow, that is a really really horrible colour.   :o

So, as per corpmail I shifted the mins I stole from the Serpentis (2.75M mex, 2.21M pyer, 31.25M trit) into the ore/minerals hangar in toaster 1.

I've just put jobs on to cook the remaining Capital Computer Systems, Capital Corporate Hangar Bays (in that precise shade of pink, hope the customer likes that   ;)), the Capital Jump Drives (I brought the BPCs down :D), and Capital Power Generator. 8)

So, all we need now are the BPCs for the thing in VilePink that I can't read but that we need 12 of. Then one of us can slap them into the other toaster and make a Chimera.  ;D

Can anyone fly it to deliverate it? :P

-C

Offline Caradir

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Re: Cap Ship Production
« Reply #21 on: June 02, 2009, 11:06:18 PM »
Can anyone fly it to deliverate it? :P

-C

your going to love the answer to that :)

yes.......


Red can :D
"Banking was conceived in iniquity and was born in sin. The bankers own the earth. Take it away from them, but leave them the power to create money, and with the flick of the pen they will create enough deposits to buy it back again. However, take away from them the power to create money and all the great fortunes like mine will disappear and they ought to disappear, for this would be a happier and better world to live in. But, if you wish to remain the slaves of bankers and pay the cost of your own slavery, let them continue to create money." Josiah Stamp (Governor Bank of England 1928-41)

Offline peo

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Re: Cap Ship Production
« Reply #22 on: June 03, 2009, 04:51:26 AM »
Only red so far.
But if we try to sell it in fountain that isn't a big issue, we can temporarily hand out the force field password to the buyer and change it after.

Offline Mangala

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Re: Cap Ship Production
« Reply #23 on: June 03, 2009, 05:11:42 AM »
One thing - carriers can be built in stations.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=829155

Just thought I'd find this out, makes it alot easier if we do it that way.
"May God stand between you and harm in all the empty places you must walk."


Offline peo

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Re: Cap Ship Production
« Reply #24 on: June 03, 2009, 06:10:09 AM »
One thing - carriers can be built in stations.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=829155

Just thought I'd find this out, makes it alot easier if we do it that way.

Except that the components are 10k m3 ;)

Offline Warcold

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Re: Cap Ship Production
« Reply #25 on: June 03, 2009, 06:38:01 AM »
We could ofc contact DarthKarroow and ask him if he can move some stuff from Z30 to MN5, as he will already be at Z30 to move stuff from empire for us, shove some isotopes his way, maybe some isk too.
We have ppl that can light a cyno, right?

We could always ask...
'Our lives are not our own. From womb to tomb, we are bound to others. Past and present. And by each crime, and every kindness, we birth our future.'

'We are not enemies, but friends. We must not be enemies. Though passion may have strained, it must not break our bonds of affection.
The mystic chords of memory will swell when again touched, as surely they will be, by the better angels of our nature.'


http://warthunder.com/en/registration?r=userinvite_3240166

Offline Mangala

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Re: Cap Ship Production
« Reply #26 on: June 03, 2009, 03:12:31 PM »
Aye we can ask, or I can do a HUGE amount of runs back and forth hauling 1 piece at a time.

Ideally I'd sooner NOT have to let a purchaser into our shields even if they were an alliance member.

In future, assuming there is plenty of build slots, I'd suggest doing all our carrier and parts building in MN?
"May God stand between you and harm in all the empty places you must walk."


Offline peo

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Re: Cap Ship Production
« Reply #27 on: June 03, 2009, 03:18:40 PM »
I can take 2 a haul, so we can do that.
The big advantage of having it in z30 is the time multiplier but if we can't sell it there then that point becomes moot.

Offline Mangala

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Re: Cap Ship Production
« Reply #28 on: June 03, 2009, 03:21:19 PM »
I can take 2 a haul, so we can do that.
The big advantage of having it in z30 is the time multiplier but if we can't sell it there then that point becomes moot.

Exactly, when - and right now we have no idea when - red gets back we can relocate back to the pos. If i could get into a carrier sooner I would, but 113 days or so :(

Edit 86 days.
« Last Edit: June 03, 2009, 04:11:26 PM by Mangala »
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Offline peo

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Re: Cap Ship Production
« Reply #29 on: June 03, 2009, 04:01:19 PM »
Have something similar on hrod.