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Messages - Rubino

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46
The Dog & Duck / Flu
« on: April 14, 2009, 10:57:35 PM »
Gonna be in/out for the next couple of days - will be around for a few hours at a time as the drugs kick in - drop me a line if there's anything urgent.

47
EVE Online / Re: Ratting & Loot
« on: April 14, 2009, 05:34:32 PM »
ok - filtered by the loot list from Hrod with a little fuzzy matching and removed anything factional/officer.
The spreadsheet includes Zyd, Nocx & Mega

48
EVE Online / Re: Ratting & Loot
« on: April 14, 2009, 03:46:39 PM »
And for those of you with the Apoc data dump and like playing with SQL queries:

Quote
select
  typeName, quantity as "ZydQuantity"
from
  typeActivityMaterials
join
  invTypes
    on invTypes.typeID = typeActivityMaterials.typeID
where
  requiredTypeID = 39
  and quantity > 10
  and activityID=6
  and published = 1
  and volume <= 51
  and (
     (typeName not like '%II%')
    and (typeName not like  '%Sanshas%')
    and (typeName not like  '%Blood%')
    and (typeName not like  '%Modified%')
    and (typeName not like  '%Dread%')
    and (typeName not like  '%Gist%')
    and (typeName not like  '%Pith%')
    and (typeName not like  '%Coreli%') 
    and (typeName not like  '%-Type%') 
    and (typeName not like  '%Domination%')
    and (typeName not like  '%Navy%')
    and (typeName not like  '%Fleet%')
    and (typeName not like  '%Ore%') )
order by
  quantity desc

49
EVE Online / Re: Ratting & Loot
« on: April 14, 2009, 03:43:28 PM »
While I need to plug the above into my query attached are the top 114 items (with an attempt to remove faction items) based on the amount of Zyd it produces pu.

The criteria used:
a) >10 Zyd pu
b) available items only
c) volume <= 50 m3
d) not a faction item

50
EVE Online / Re: Ratting & Loot
« on: April 14, 2009, 02:59:26 PM »
Thanks - will take a look at the vast list and see what's best to scoop for reprocessing.

51
EVE Online / Re: Cap Ship Production
« on: April 14, 2009, 08:19:28 AM »
*groans*

Ok.  It takes 8.25 days to build a carrier (11d base BP * 0.75 time multiplier using the POS ship array).
Having 3 Production lines means:

a) Time: 0 Start Ship 1
b) Time: 2d 18h later Start ship 2
c) Time 5d 12h later start ship 3
d) Ship 1 comes off production Line, Ship 4 Started...

Thereafter a finish ship comes off the production line every 2d & 18h.

52
EVE Online / Ratting & Loot
« on: April 14, 2009, 07:02:04 AM »
Guys,

I need some people to do a mundane but handy information gathering task.
Can people rat and gather all the loot dropped for an hour or two and then report back:

1) The number of NPC spawns they encounted
2) A summary of the loot (not salvage) they received

Something like:

14th April 2009

NPC's: 25
100mn Afterburner I x 9
800nm Rolled Tungston Plate x 4
Defender Missiles x 600

evemail or forum post is fine.  You don't need to collect all the loot - just record what was found including all wrecks (both large and small).
This is to find out what drops and to determine if we're missing anything that could be reprocessed by the corp efficiently.

Thanks.

53
EVE Online / Re: Cap Ship Production
« on: April 14, 2009, 06:18:26 AM »
Alas not - 11 days before the Ship Assembly Bonus (like BP research/copy in lowsec/0.0 you get a 0.75 time multiplier to construction) kicks in.  But with 3 construction lines in the assembly array you end up being able to roll one out every 2 days 18 hours.

54
EVE Online / Cap Ship Production
« on: April 13, 2009, 11:36:56 PM »
Based on our current POS equipment (20 component slots and 3 Ship slots) then:

a) With the minerals and BPC's to hand we can produce the parts for a ship every 20 hours
b) With the components & ship BP to hand we can produce a ship every 2 days and 18 hours


55
EVE Online / Re: Members build q
« on: April 13, 2009, 09:34:56 PM »
Dehn is in Fountain a lot - so I built it as he has nothing else to work with - and also helped with the 20 trips needed to move the ore - so he got an extra brownie point.

*apologises and slinks off*

56
EVE Online / Re: Harbinger: Dehn
« on: April 13, 2009, 09:31:58 PM »
Meh - there's plenty more for ya :)

57
EVE Online / Harbinger: Dehn
« on: April 13, 2009, 06:53:24 PM »
There's a harbinger cooking for Dehn at the office.

58
Thanks.  My miner/rorqual guy will be ready to use them in 2 days and it'll help a ton on moving the ore :)
Today we moved 300k m3 from 4HS to MN5 for reprocessing.  Thanks for all that chipped in!

Put a batch of cap parts into the oven at the POS today.

If you're making the cap parts - always use up a 5-run - so even if you need 1 or 4 - always run the full 5-run and make 5.
What's not used in making the ship will be used on the next one - and it's a pain to check each BPC to see how many runs it has left before making it.

59
EVE Online / Re: Fountain Player Info Pack
« on: April 13, 2009, 03:24:52 PM »
Added the alliance intel channels to the first post.


60
BPO Request: Compression BPOS - alas there's 58 of 'em at between 250k -> 1M each

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