Hands of Justice

What we have played => EVE Online => Topic started by: Rubino on March 02, 2009, 01:09:29 AM

Title: Fountain Player Info Pack
Post by: Rubino on March 02, 2009, 01:09:29 AM
This is a work in progress document.

Fountain PL Information Channel: sniggs bathhouse
Fountain Gang Channel Name: Fountain-Defence

Alliance Channels:
MD Fleet Scouts (pass: isee)
EZ Combat Intel

Everybody should be in Vent at all times when in Fountain.  It'll help you and your corp mates a lot - and provide some social interaction when mining, ratting & missioning :)
You'll get advance warning of any hostiles in and around the region.  It doesn't matter if you don't like talking - just being there is good.

It's really important you join this channel before moving down - you'll see what's happening and where any hostiles are.

All standings are accurate at this time and I have confirmation that we have docking rights to the G95, the U-S & the PNQY station.
You'll be able to setup a clone in G95 or at a station in YZ-.

Restricted constellations:
-Griffin
-Minotaur
-Phoenix
-Skaven
-Chimera
-Unicorn
-Basilisk

The listed constellations are off limits to unauthorized renters. You can't rat/mine/run exploration sites in these constellation. However you can run esculation sites, NPC missions and pass through them.

POS & Office:
The corp POS is up in Z30S-A and we have an Office nearby (2 jumps) in MN5N-X.
We have a small mining POS up in C1XD-X that has a Corp Hanger for ore, Ship Maint Array (for storing your boats) mining supplies and some cans inside the shields for general corp usage.  We can currently cyno between Z3 and C1XD - so if you need something moved it's not too much of an issue (and it'll be easier once we have Sov 2 in Z30 and the cyno generator up).  In C1XD the POS is at Planet 6, Moon 6.  It's also 1 jump from the PNQ station.


General Logistics:
Caldari Space Pickup Point: Kubenin
Fountain Drop off point: POS or Office.

Red will Carrier jump the items down to Fountain.  In the near future we'll probably get a Jump Freighter to ease logistics.
If possible train up the Cyno skill to help facilitate cap jumps.

Empire <-> 0.0 Supplies:
When the move is finished Red will be making jumps between Empire <-> 0.0 at least once every week - this will generally occur on the same day each week (but I'm not sure which day yet).

Quote
Empire -> 0.0
While the corp will be providing Ships, Modules and Ammo in 0.0 - there are often fittings/ammo/ships that we use/want that aren't covered by the programme.
With the size of the corp it's better if requests for these things go through the appropriate Staff (http://handsofjustice.co.uk/forum/index.php?topic=801.0) member.  This allows them to put things together and maintain a shopping list that Empire Alts & Red can work with without going insane - while allowing them some time to enjoy the game without working only on logistics all the time. 

With this in mind:
1) PM the appropriate staff member via these forums with what you need - being as specific as possible to help prevent confusion.  Provide alternatives if the item can't be found.
2) The requested items will be purchased in empire at the best price/distance (it may not be the cheapest price but it generally won't be the most expensive).
3) The item will then be on the next jump between Empire and Fountain.
4) The item will then be contracted up for you at the Office.

Quote
0.0 -> Empire
With luck you'll stumble accross some nice valuable loot in 0.0 and will want to get the best price in Empire for the item.  The corp will happy shift the item(s) to Empire via the Carrier, proxy the sale for you and pay out the proceeds.  This makes it much safer to transport items - but this service however, to help cover fuel & running costs (it takes 36k Nitrogen Isotops to round-trip jump between Kubinen & MN5N-X & 3k Liquid Ozone), the corp will take 20% of the sale value.


General Preparation:
Setup a JC near to Anttiri to allow quick & simple return for missions/shopping.
Packup what you'd like moved - where possible putting things into a container to keep the space down.
Packaged and unpackaged ships can be carried via the carrier to Fountain. Note: The Ship Bay on the carrier allows a BS or 2 to be shipped.
On arriving to the Office station - move your standard clone here so you'll return should the heat melt your POD :)
There are medical facilites within 1 jump of the Office.

POS Mechanics:
Don't eject from your ships next to the Corp Hanger or Ship Maint Array at the POS.  It can stop people from using them.
Avoid AFK'ing nearby - approach the tower or one of the hardeners if you want to be within the POS shields but not active.

You'll need to name your ships with something distinctive which will help should you store it either in the Ship Maint Array or left around the POS.
Ships should only be left at the POS around the Hardeners or directly above/below the tower itself.  I will scoop and randomly drop ships somewhere in eve with the carrier should this happen more than once.
Unless a ship is marked as corp - do not take ships that don't belong to you - and while I don't think it will be a problem - it's best said upfront.  There will be spares at the POS and at the station - and there will also be utility ships setup for their purpose (ie cyno ships).  Utility ships should only be used for their purpose.  Fuel for those that need them will be in the Corp Hanger at the POS.

Both the Corp Hanger and Ship Maint Array at the POS should allow you access to view/take/deposit items.  If you have a problem access using it - contact a Staff Member and they'll help you out.
It's a good idea to have ships at both the Office and the POS - so you always have options should the area get hot.

Logistics Ships:
If you can fly one of these ships - please PM(forums) or chat with Warcold/Safran Foer and let him know your Racial Ship Pref and fittings.  The fitting should focus on remote Shield/Armor & hull repair (all 3 if possible but primarily Shield & Armor).  He will coordinate and arrange for a fitted ship for you (the corp will cover the expense).  This should be parked at the POS around the hardeners (rather than in the Ship Maint Array) to enable it to be used should the POS come under attack.  You are strongly encouraged to obtain the skills needed for these ships and the corp will help fund the Logistics Skillbook.  While we hope it won't be needed - it's better to be prepared.


Ratting:
Here's a decent guide to ratting (http://eve-search.com/thread/682429/page/1) that has some relavent sections on 0.0 ratting and something called "chaining".

PVP:
In Fountain it's NBSI - Not Blue Shoot It.  Best done to them before they do it to you.
Make sure you have Safe Spots in and around the main systems and create some insta undock BM's for the stations.  It'll save you when you need it.
There are plenty of hostiles around - so you're never far from some action if you want to indulge :)

Always keep one eye on local and one on the intel channel - whatever you're doing.  Likewise if you spot somebody that isn't blue - report it in the Intel channel "sniggs bathhouse".
It's very useful to have 2 chat windows open - one for local - and the other for corp/intel.  You'll then be able to drag a person from the userlist in local - to the intel channel and link their details.

You should always refer to the Intel channel before moving about in Fountain - so you'll know if there are any hostiles about and where they are.  The F11 overview maps are a handy helper also when looking up systems.

Quote
When reporting Intel try to follow the format:
<dragged char> in <location> - <ship type>

<location> should be as specific as possible.  If you don't know where they are - then the system name (or first 3 letters) is ok.  If you see them on the gate or station - then include those details - ie "Z3O at YZ- gate".
<ship type> should be ufo if you don't know what they're flying or the class/type they are flying - ie: "hac" or "vaga".

A more complete example is:
"Admiral Iceblock in MN5 at YZ- gate - vaga"

If local start climbing quickly with hostiles (anything that isn't blue is hostile) - then (1) get yourself safe, (2) gather some quick intel and report, (3) try to narrow down some ship types and direction.
The actual report to the intel channel would be something like:
"20+ hostiles in Z3O - Puppet & exBob"

If it changes significantly - ie it's 30 now - then update your report to the intel channel.

Mining:
Part of the deal for getting permission to mine in 4HS is paying SOT 10% on what's mined there.  If you're hauling the mins yourself - please keep this in mind and drop 10% of the minerals into the Corp Office in the Stuff section of the MN5 Office hanger.
Red will be jumping Ore between 4HS and the office frequently and if all goes to plan I'll be able to compress in about 6d which will make logistics easier.

We need to come up with a mechanism of tracking who mines what and drops it at the POS for the corp to haul/process and payout.
I don't have anything decent at the moment to track this - so I suggest you send a corp mail with the following structure for now:

Quote
Subject: <Time Segment>:<DD/MM/YYYY>
Body: Ore mined

An example:
Quote
Subject: AM:09/04/2008
Body:
500 Crokite
3m Veldspare

Which, while not ideal, is something to start with.  I need to check if I have some hosting that supports Symfony - but I can knock up a web application for tracking in a day or so.

Quote
Generally in 0.0 the approach to mining is:
1) Warp in Tank to a Belt & tank the NPC's there.  If none present - wait until you have a complete spawn to tank
2) Warp in barges & mine.  Barges should be passive aligned to the safe (passive align is when you align and get to speed, and then drop speed to 0 which will allow warping out quickly)
3) Warp out barges when op complete
4) Kill rats and warp out the Tank

This allows the weaker barges to mine in safety without getting agro from the NPC's.
Should anybody not blue appear in system - the barges should warp to the safe immediately - the tank should follow quickly.

You have more flexibility if you're in a Hulk as you're able, with the right skills and modules, to tank the NPC's.
Title: Re: Fountain Player Info Pack
Post by: Caradir on March 02, 2009, 10:24:57 PM
let me know when its safe to scout and ill move on down with my cov ops and maybe scan a moon or 2
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 02, 2009, 11:27:18 PM
Cool - thanks.
So far about 1/3rd confirmations of standings.
Title: Re: Fountain Player Info Pack
Post by: Jarkko on March 03, 2009, 07:23:02 AM
What sort of container should I buy? I get totally confused looking at all the options for containers, and as far as I can see, not all can be moved?
Title: Re: Fountain Player Info Pack
Post by: peo on March 03, 2009, 08:14:34 AM
What sort of container should I buy? I get totally confused looking at all the options for containers, and as far as I can see, not all can be moved?

I think the giant secure one is what rubino is refering to (3000m3 capacity requirement and holds 3900m3)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 03, 2009, 11:24:14 AM
Aye - any of the Giant Secure range (or smaller) of containters - the size depends on how much kit you wanna move and the volume it takes up.  If there's any space space in the container I may stuff modules/ammo from the corp hanger into it.  The name on the container should include your name - to make it easier to identify (you'll need the container in your personal hanger to set the name) - ie I might name a container "Red Essential 01" or "Red other 02".  Ships likewise should also contain your name and if the ship is rigged - ie "Red Eagle Rig" (non-rigged ships might be repackaged depending on space).  Ammo/modules that's not T2 or faction/named/essential should be dumped into the corp hanger - to make it easier to manage.  There will be a few runs - so don't worry everything you have/need should end up in Fountain.

For those that don't know about carriers - they have 3 types of storage on them:
Ship Hanger - this can only have assembled ships and the cargo of any ship can only contain ammo
Corp Hangers - this works like the corp hanger at a station and can hold anything
Cargo - this works like normal cargo and can hold anything but will mostly contain jump fuel for the carrier

Based on the current rate of responses regarding standings - I'm looking to have the survey team go down Wed or Thursday to poke around down there.
Depending on what they find - the tower will be setup shortly after a suitable place is found.  If there's enough cargo space I'll be starting to ship things down also.
Title: Re: Fountain Player Info Pack
Post by: Pashur on March 04, 2009, 08:33:05 AM
This all sounds really cool. I foresee big changes but since I never set foot in low sec I don't see all implications.
If I look on the influence map I see Fountain being controlled by a few corps. What have we done / need to do/ to not piss them off?
How will life for a small corp be in Fountain? What activities/threats/benefits will we see?

* Edit: Found the thread explaining some of my questions :) It was a sticky so no wonder it was hard to find.
Title: Re: Fountain Player Info Pack
Post by: peo on March 05, 2009, 10:13:14 AM
So how many confirmations are we waiting for??
As a sidenote, does our fee run from payment or from having been set blue by all?
I know not a major fee in either case but a somewhat interesting sidepoint.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 05, 2009, 10:21:00 AM
Several still to set blue (we set once they set) - I lost count at 15 :S

The list of people we have to set blue is bloody huge, but alot of them have done so already :)
Title: Re: Fountain Player Info Pack
Post by: peo on March 05, 2009, 10:35:23 AM
Several still to set blue (we set once they set) - I lost count at 15 :S

The list of people we have to set blue is bloody huge, but alot of them have done so already :)

ok... so will be a week or so more then?
Title: Re: Fountain Player Info Pack
Post by: peo on March 05, 2009, 06:04:35 PM
Another question, the ships in a ship hangar on a carrier they are unmanned right? I mean you don't dock up and then the carrier flies where it wants to and you can undock??
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 05, 2009, 09:39:58 PM
Another question, the ships in a ship hangar on a carrier they are unmanned right? I mean you don't dock up and then the carrier flies where it wants to and you can undock??

Umanned yes - sucks totally, as it would be cool :)
Title: Re: Fountain Player Info Pack
Post by: Caradir on March 05, 2009, 09:42:49 PM
yeah would be awesome to have them manned carrier jumps then disembark and kick ass :) carriers would be more expensive then i guess as would make them even more useful :D
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 08, 2009, 11:38:22 AM
Ok Guys.  Finally cleared off some projects.  Just a couple of conf calls today but I've a week or so free now until I start looking/bidding on other projects.

I'm in the Pandemic Legion intel channel ("Sniggs Bathhouse") and this morning all were seeing us a Blue (meaning friendly).   Join the channel and you'll get intel about any non-blues (hotiles) in and around the region.

Went down most of the pipe this morning just before DT to the G95 station to see what it was like and what travellers are likely to encounter.
Most of the pipe was empty (not surprising considering the time of day) but there was a sucking bubble camp (ancorable warp bubbles positioned to suck you away from the gate and land you 40-50km away) at F7C- manned by 2 in system (interceptor & Force recon).  All the gates were bubbled with sucking bubbles- so if your travelling alone (which I hope won't happen to start with) then if you jump in and see a bubble away from the gate:
1) Don't panic :)
2) Look around to see who's nearby.  Look at local to see if they're blue
3) Pick a celestial (Planet or Sun) and warp at range - make a mid warp "intra" BM
4) Pick another celestial (Planet or Sun) as far away as possible, warp and make another intra.  Then start cycling between them.
5) Sucking bubbles tend to work along an axis between the gates.  So you want to find a celestial (planet or the sun) that isn't in part of that axis.  When you've found it - warp to it - and then warp to the target gate.  If you've chosen well then you'll be able to warp to the gate and be close when you drop out of warp. 

Generally when running the pipe you should be ship fit for travel - meaning you have modules in your lows for speed/agility (overdrives, nanos) & anti-warp distrupt (warp stabs), in your mids an MWD/AB & cap repchargers (for those long warps) and if you think it's needed - a cloak in your highs.  Smaller & agile ships are reccomended.

At XF-TQL there was a friendly gate-camp by Razor - after which it's plain sailing into G95.

Update:
Docking & clone rights are working at the G95 station.
Title: Re: Fountain Player Info Pack
Post by: peo on March 08, 2009, 11:45:00 AM
So apart from the carrier moving stuff will we pick a day to move the toons themselves?? So we can move as a group I mean.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 08, 2009, 11:52:09 AM
Aye.  Ideally before the Expansion hits on Tuesday.

Looking at the station market - there's currently: BS for all races except Gallente (decently priced), BC's for all races except Minmatar (decently priced) &  a few Hulks (30% over Jita).

I also passed a few Agents in space (Serpentis) - within a few jumps of G95 (9-VOOQ).
There's also plenty of hostiles out and about for those that wanna PvP.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 08, 2009, 05:05:13 PM
Updated the main thread.  BS's can now be shipped in the carrier :)
Title: Re: Fountain Player Info Pack
Post by: Dehn on March 08, 2009, 07:59:21 PM
I got a big container with all my ships and gear in..  its in Suroken though, how do I get it to Kubinen?  as I cant fly any freighters.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 08, 2009, 09:40:56 PM
Quote
I also passed a few Agents in space (Serpentis) - within a few jumps of G95 (9-VOOQ).

Hopefully most people will be above -2 with Serps however just incase, and you do want to mission, you'll need to get a few levels of diplomacy and maybe even fast talk.  Also - 0.0 pirate faction missions have you go up against drones and concord primarily, with the latter actually decreasing your sec if memory serves well.  Which is where chain ratting the Serps belt spawns comes in to raise the sec status back up.
Title: Re: Fountain Player Info Pack
Post by: peo on March 09, 2009, 06:29:06 AM
So should we move our stuff to kubinen??
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 09, 2009, 11:41:27 AM
You'll need to move any BS you want moved yourself to Kubinen - but we have Orcas in Anttiri and can move most of the other things.
Title: Re: Fountain Player Info Pack
Post by: peo on March 09, 2009, 11:51:19 AM
You'll need to move any BS you want moved yourself to Kubinen - but we have Orcas in Anttiri and can move most of the other things.


As a related question, the orcas will have to move there using gates right?
Should we try to move them as a group and have others fly escort for them to be safer?

Title: Re: Fountain Player Info Pack
Post by: Rubino on March 09, 2009, 03:32:50 PM
Generally the Orca will lug things between Anttiri and Kubinen.

After that we then have 2 options - we can either fab an Orca on Site (at the POS) or move it down by hand.
The latter is a bit risky.
Title: Re: Fountain Player Info Pack
Post by: peo on March 10, 2009, 06:15:36 AM
Will we try to pick a day soon and start moving?
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 12, 2009, 03:47:30 PM
Update:
The POS has some of the POS modules have been bought and shipped down to the first carrier jump point (where I opened an office to make things a little simpler).
I've 1 more jump left for some POS fuel - before I'll move alts into position for the next jumps (a total of 3 carrier jumps from Kubinen to the target system).

Ships that were in the Corp Hanger in Kubinen were moved down and some of those in the Corp Hanger in Anttiri 6 were also moved.

I've identified a potential group of systems in the Skaven Constellation: http://evemaps.dotlan.net/map/Fountain/Skaven
So I'll need some help checking them out.

There's Ice nearby, close to some NPC stations (so missions, etc) and fairly low activity.
Title: Re: Fountain Player Info Pack
Post by: Jarkko on March 12, 2009, 04:23:55 PM
Argh... I forgot to transfer my stuff in Kubinen to the Corp hangar  :'(  I bet they are still happily sitting in Kubinen then :(
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 12, 2009, 04:54:46 PM
An office.

Yay I can pod myself there after moving my med clone to it and c/jumping to a fresh clone :D
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 12, 2009, 06:15:44 PM
Another update and another office rented on the border to Fountain - so I can move everything there now as a staging environment to be jumped into Fountain.
With luck we can get an office also at the NPC stations in Fountain - which will make some logistics easier.
I've moved Gank to the system and I'll start relaying things shortly.
Title: Re: Fountain Player Info Pack
Post by: Caradir on March 12, 2009, 10:29:04 PM
having had a look at npc stations close to O-PNSN where we are stting up POS ive found the cheapest to be at

MN5N-X 8-moon 15 Archangels assembly plant, 2 jumps from O-PNSN costing 1M per 30 days.

others 2 jumps away range from 8M up to a staggering 101M.

now there are 6 available just now but i do think this is the best office we can find and 1M is nowt really.

give me thumbs up and i can set in motion.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 13, 2009, 05:47:44 AM
Do it
Title: Re: Fountain Player Info Pack
Post by: peo on March 13, 2009, 06:18:58 AM
Archangels is that serpentis as well?
Title: Re: Fountain Player Info Pack
Post by: Dehn on March 13, 2009, 07:08:58 AM
Argh... I forgot to transfer my stuff in Kubinen to the Corp hangar  :'(  I bet they are still happily sitting in Kubinen then :(

yeah, same here :(
Title: Re: Fountain Player Info Pack
Post by: peo on March 13, 2009, 08:36:16 AM
Don't anchor in Skaven...

Quote
Restricted constellations:
-Griffin
-Minotaur
-Phoenix
-Skaven
-Chimera
-Unicorn

O-PNSN is in skaven and we aren't allowed to anchor there.
Title: Re: Fountain Player Info Pack
Post by: peo on March 13, 2009, 09:37:36 AM
The only other outpost I could find which are in a non restricted system is in wyvern and costs about 3k to dock (no clue as to the office cost but would suspect they charge a lot)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 13, 2009, 11:19:16 AM
After double checking the data it turns out that O-PNSN is on the restricted system list - which means we're not able to anchor a POS in the system.
However I've managed to find another system, Z30S-A, that we can anchor a POS at (http://evemaps.dotlan.net/system/Z30S-A) that's the same distance from the Office station.

According to the database (Z30S-A XI - Moon 14) it has both Titanium & Caesium.

I've jumped the POS, fuel, some of the POS modules and some of the player ships/eq into the office at MN5N-X. 
Before DT I anchored the POS and as soon as TQ comes up I'll drop in the fuel and online it.  Then I'll hump the remaining modules from the station to the POS and anchor/online them.

Last night before the server crash I moved a chunk of Ammo/Modules and Ships from Anttiri to the office in Kubinen in prep for moving them into Fountain.
Once the POS is up and running - I'll then get back to shipping things. 

If you've an alt in/near Anttiri that has Electronics V it would be handy if you would train a level of Cynosural Field Theory to lvl 1.
I'm currently having to run 5 chars on 4 accounts and while it's doable it's painful (esp with the current multi-accounts on one machine bugs in the client).
Title: Re: Fountain Player Info Pack
Post by: peo on March 13, 2009, 12:02:59 PM
Is a titanium/ceasium moon good?
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 13, 2009, 12:04:22 PM
Argh... I forgot to transfer my stuff in Kubinen to the Corp hangar  :'(  I bet they are still happily sitting in Kubinen then :(

yeah, same here :(

You can always remotely contract it to corp :)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 13, 2009, 12:05:16 PM
Don't anchor in Skaven...

Quote
Restricted constellations:
-Griffin
-Minotaur
-Phoenix
-Skaven
-Chimera
-Unicorn

O-PNSN is in skaven and we aren't allowed to anchor there.

*sheepish* Aye - I checked it twice before asking Const to take a look and somehow missed it in the list.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 13, 2009, 12:07:57 PM
Is a titanium/ceasium moon good?

Ceasium is Rarity 32 & hence the 2nd least common moon mineral.  Titanium is Rarity 8 & therefore fairly common.  They are both useful in T2 construction.
I would need to check figures (and also if in fact the Moon as those minerals) but Ceasium would bring in about 100m/month for the raw material - more if it was reacted into something else.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 13, 2009, 01:22:39 PM
The POS is up and shields fully operational.
Just the Corp Hanger there at the moment anchored and online.
I'll bring in the other POS modules this afternoon.

To get to the system of the POS: Open the Corp Window, Select Assets & then the "In Space" tab.  You'll see the system name as a header.  Right click on it and set destination.
When in system - the POS is at Planet 11, Moon 14.
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 13, 2009, 06:21:31 PM
Missions: either Angel or Serpentis, look here (http://www.eve-agents.com/index.dxd?AgentName=&System=&Region=10000058&Corporation=-&Faction=-&Division=-&Level=-&Skill=-&Locator=-&Storyline=-&FWAgent=-&Sort=7&Direction=0)
Serpentis Prime a meager 2 jumps from office and POS
Title: Re: Fountain Player Info Pack
Post by: Temon Oak on March 14, 2009, 07:43:01 PM
the restricted systems
http://handsofjustice.co.uk/forum/gallery/91_14_03_09_7_39_02.gif
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 15, 2009, 11:57:31 AM
Update: First post updated to bring current.
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 15, 2009, 12:26:43 PM
good additions, thx for all the work you put in!

some links need fixing though: 'Staff' link is off and chaining link is missing

thx
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 15, 2009, 01:34:38 PM
Links are fixed now :)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 15, 2009, 01:49:10 PM
If you find a WH that directly or indirectly (via another WH) connects to highsec - let me know. I'd like to bring in an Orca.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 15, 2009, 05:19:22 PM
If you find a WH that directly or indirectly (via another WH) connects to highsec - let me know. I'd like to bring in an Orca.

I'll do the this from both ends, ie if I find a wh that gets me an out to fountain, then I'll holler and vice versa :D
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 16, 2009, 04:16:51 PM
Ok - all personal cans, most of the modules and ammo and some ships have been moved up.
2 more trips are planned - so if you can ensure everything you want lifted is in Kubinen.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 17, 2009, 07:01:01 PM
Whats the largest unpacked ships you can move?
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 17, 2009, 11:09:40 PM
I have 1M m3 ship space in both the carrier and the Rorqual.  In the carrier this means 2 BS.
The Rorqual however: "Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants".
The carrier can take any sort of ship.

Both have 30k m3 corp hanger capactity.

The carrier has a tiny cargo - mostly for jump fuel.
The Rorqual also has around 100k m3 cargo space.

The Rorqual can currently hold 7 clones (until I train a few more levels).
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 18, 2009, 06:59:38 PM
I will move some ships to Kubinen tomorrow morning. Hope to be finished with that at/around downtime.
Not the biggest rush to get em to 0.0, so just see when you feel like moving them.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 18, 2009, 08:50:57 PM
Ok.  Beo wants some things moved also - so there will be another trip soon.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 18, 2009, 08:59:54 PM
There are 2 alliances in Fountain that I think would be worth approaching as I mentioned in-game earlier.
Arcane Alliance and Event Horizon.

Arcane have had some ups and downs but they look fairly solid, they respond well to hostiles and tend to gang up and engage.
They have good presence in the region and have their own outpost.  They do however appear to be engaged a lot with Puppet Masters - which isn't a problem but it's their main conflict currently in the area.  They're UK based and friendly - I've chatted with a few of them and they've been very helpful.

Event Horizon also look very decent and active - they have a good chunk of space like Arcane but they're mostly German corps - and language might be an issue.

I'd like to get the corp involved in an alliance - it would cover our backs a bit and provide more gang opportunities.

Thoughts?
Title: Re: Fountain Player Info Pack
Post by: peo on March 18, 2009, 09:15:12 PM
It would give us a lot more opportunities for both pew pew and industry imo.

If EH is to be a option though I suspect that their main comms language would have to be english or it would be problematic to say the least to have a working alliance with them
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 18, 2009, 09:33:58 PM
It would give us a lot more opportunities for pew pew

If EH is to be a option though I demand their surrender and that their main comms language be english or it would be problematic to say the least to have a working alliance with them
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 18, 2009, 10:36:47 PM
lol - I know - hence Arcane being slightly ahead.
So far I like how they work.

Arcane hold 16 system and EH hold 13 (http://evemaps.dotlan.net/map/Fountain) - both have 1 outpost.
Arcane in U-SOH2 and EH in PNQY-Y - the Arcane Outpost is slightly better placed as it's off the routes from the Amarr low-sec pipe.
From a building perspective - the Arcane sytems are better.  Both alliances have 2 system each that have ice.

The "truesec" of the space that Arcane holds appears to be better than that of EH.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 19, 2009, 09:08:30 AM
Fountain Moon Info:

http://dl.eve-files.com/media/0807/Fountain-Moons.txt

It looks complete apart from the odd unscannable moon, but handy I suppose anyways :)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 19, 2009, 09:59:20 AM
Cool - I'll add that to my list.
I've been using: http://evemaps.dotlan.net/region/Fountain/moons
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 19, 2009, 10:00:57 AM
oooo never knew that site had that feature :)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 19, 2009, 11:20:00 AM
Updated the first post to include a new in-game channel for gangs & working together.  This channel is where you can x-up and be part of inter-corp/alliance gangs and work together against hostiles.
The intel channel remains and is where you can see/report hostiles.

I have my chat windows split into 2 (allowing me to see to channels at the same time). In the bottom I have local and in the top I have the Fountain Intel channel and the corp channels.  This allows me to always have eyes on local and I can drag from the local userlist into the Intel channel if needed.

You should always refer to the Intel channel before moving about in Fountain - so you'll know if there are any hostiles about and where they are.  The F11 overview maps are a handy helper also when looking up systems.

When reporting Intel try to follow the format:
<dragged char> in <location> - <ship type>

<location> should be as specific as possible.  If you don't know where they are - then the system name (or first 3 letters) is ok.  If you see them on the gate or station - then include those details - ie "Z3O at YZ- gate".
<ship type> should be ufo if you don't know what they're flying or the class/type they are flying - ie: "hac" or "vaga".

A more complete example is:
"Admiral Iceblock in MN5 at YZ- gate - vaga"

If local start climbing quickly with hostiles (anything that isn't blue is hostile) - then (1) get yourself safe, (2) gather some quick intel and report, (3) try to narrow down some ship types and direction.
The actual report to the intel channel would be something like:
"20+ hostiles in Z3O - Puppet & exBob"

If it changes significantly - ie it's 30 now - then update your report to the intel channel.

(3) deserves a post of it's own *nudges Const*
Title: Re: Fountain Player Info Pack
Post by: Caradir on March 19, 2009, 12:49:30 PM
*grumbles as non subtle hints*

Ill knock up a directional Scanner overview and post within the next day ;)

at the moment its too wordy and dull so imtrying to condense it.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 19, 2009, 06:03:03 PM
It's good practice to get TS up and running when in-game.
It speeds things up a bit.  I'll link the TS post when I can find it :)


Teamspeak Details:
Server IP: 217.163.10.72:8800
server: ts61.gameservers.com:8800
pass: alphamale
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 22, 2009, 01:13:27 PM
I've chatted with somebody from EH and they use English always when there are english speakers about.
They were friendly, chatty and helpful - they were also keen on us after I'd talked with them for a bit.

I chatted also with a guy from Sirrius alliance today - they're a new renter alliance and looking for some new blood.  They're also looking to get sov in our POS system.
They're UK based mostly and appeared friendly - but a little wanna-be.  Might be up-and-coming.

Arcane are having a lot of hassle from Puppet at the mo - which gives us plenty of combat possibilties and maybe we can help turn them around.
Still not sure about them.

Currently EH look more promising - allows us to ease into 0.0 a little better.

I've dropped a line to somebody in Sons of Tangra to see what their requirements are for corps.  Currently I think they're not accepting any new corps but they're active, friendly and have a good chunk of space in Fountain.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 22, 2009, 01:18:41 PM
There's an additional corp hanger up at the POS away from the Corp Hanger & Ship Array.  It's currently unanchored - this one is for s3kr3t uses only (ie Beo) - so please don't use it.
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 22, 2009, 02:21:38 PM
I have 1M m3 ship space in both the carrier and the Rorqual.  In the carrier this means 2 BS.
The Rorqual however: "Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants".
The carrier can take any sort of ship.

Both have 30k m3 corp hanger capactity.

The carrier has a tiny cargo - mostly for jump fuel.
The Rorqual also has around 100k m3 cargo space.

The Rorqual can currently hold 7 clones (until I train a few more levels).

Do my ships holds need to be empty to be carried?
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 22, 2009, 02:21:55 PM
There's an additional corp hanger up at the POS away from the Corp Hanger & Ship Array.  It's currently unanchored - this one is for s3kr3t uses only (ie Beo) - so please don't use it.

Yeah, Touch it and I'll pod you :D
Title: Re: Fountain Player Info Pack
Post by: peo on March 22, 2009, 02:29:26 PM
I have 1M m3 ship space in both the carrier and the Rorqual.  In the carrier this means 2 BS.
The Rorqual however: "Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants".
The carrier can take any sort of ship.

Both have 30k m3 corp hanger capactity.

The carrier has a tiny cargo - mostly for jump fuel.
The Rorqual also has around 100k m3 cargo space.

The Rorqual can currently hold 7 clones (until I train a few more levels).

Do my ships holds need to be empty to be carried?

Only ammo I think.
Title: Re: Fountain Player Info Pack
Post by: peo on March 22, 2009, 02:54:48 PM
The drawback of EH is that the systems they are holding (not that it matters that much due to how the renting system works) are crap and the best one they have is boxed in by a system now held by puppets.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 22, 2009, 04:22:17 PM
..ships holds need to be empty to be carried?

Aye - they can only carry charges (ammo, crystals, etc)
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 22, 2009, 04:48:38 PM
hmm, ok... you might want to check the holds of my ships in kubinen then  :s
hoarder has loose stuff in its hold that i would like to be delivered in my personal hangar, minmatar t2 stuff among others iirc

think my cans nr 1 and 2 have AFs in them so should be enough room in them if you get out the AFs
sorry for the trouble
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 24, 2009, 01:08:20 AM
Just an update guys.
I've spoken with the leads of the EH alliance and they look pretty decent.  We talked a lot about Fountain, how they work and what they want - and it fits very much with the discussions we've had over the past few months.  I need to check with Beo about a few things - but it looks like a good match for us.
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 24, 2009, 08:49:39 AM
seems the fountain-defense channel never really got into use
join this channel for defense fleets and such:

Quote
2009.03.24 08:47
channel name "Navy Defense" password "fountainpvp"

I had to give your corp access, as it's for blues only.  It's the spot to find random pilots for roaming groups, or quick defense fleets.

feel free to pass info along for those interested.

--------------------
2009.03.24 08:45
hi,

what is the name of this navy channel you mentioned in sniggs earlier? guys in local can't find the details anymore

thx
Title: Re: Fountain Player Info Pack
Post by: Mangala on March 24, 2009, 05:54:24 PM
How does being in EH affect our office and POS location?

Will people need to move again?
Title: Re: Fountain Player Info Pack
Post by: peo on March 25, 2009, 07:48:29 AM
How does being in EH affect our office and POS location?

Will people need to move again?

Shouldn't affect to much would be my guess. Getting some combat ships to pnqy and such to be able to help defend it and our space. Then perhaps look at a new office in that station depending on prices etc.
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 25, 2009, 11:10:24 AM
I'm waiting for the spec of the Death Star (DS) POS we will need to setup as part of the agreement for being in the alliance - until then I'm not sure what the best approach to the POS will be.  The current POS has value as it's on a R32 moon.  Logistically speaking we will also have access to their Jump Bridge network - which means moving things, should it be needed shouldn't be too difficult and the cap ships will take the brunt of the work (it's an easy jump though).  If we need to setup or move the POS - then we'll need all hands for defence while it goes up.

There are offices available in the PNQ station - I've held off getting one until we're listed as members of the alliance (which should be after DT today).

I'm still waiting for the Vent/Forum details from them - and I'll update the first post in this thread with the info as soon as I get it.
Title: Re: Fountain Player Info Pack
Post by: peo on March 25, 2009, 11:21:37 AM
Do you know which system the deathstar will have to be at?
(and what is a deathstar pos?? :) )
If we have a bit of a leeway it could be good to scout the available moons for decent materials preferably ones which react with the one we already have. Personally I think it would be a good idea to have the two up if for no other reason but the r32 materials, of course I guess we could make the current one into a smaller moon mining place with a small or medium pos??

With some luck we could get a decent reaction chain from it which could pay a significant portion of the upkeep perhaps?
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 25, 2009, 11:43:30 AM
i checked all the systems through evemaps.dotlan.net, not many good moons available

R3W-XU VI-1 has chromium(r16) and thulum(r64)
QRU-EJ V-3 has titanium(r8) and neodymium(r64)

All else is either caesium(r32), which we got already, or chromium, vanadium or platinum (r16).

Do the gasses matter?


EDIT:
http://www.thebabushka.com/eve-online/ (http://www.thebabushka.com/eve-online/)
ok, gasses do matter, will look into that in a bit, but seems chromium is the way to go, as it reacts with both titanium and caesium, which the Z30 moon can provide
it will produce both titanium chrominde and solerium through simple reactions
Title: Re: Fountain Player Info Pack
Post by: peo on March 25, 2009, 11:48:44 AM
There are also lots of moons unaccounted for. I think that the ones which have a material listed already has a pos on them.
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 25, 2009, 11:50:36 AM
ahh, could be, didnt think of that, just figured the moons were bare

EDIT
ah, i see the '?'s now, ok...
Title: Re: Fountain Player Info Pack
Post by: peo on March 25, 2009, 11:58:05 AM
If we could get a chromium moon it would be a very nice deal acctually.
If I'm calculating things correctly we would get 100 chrom, 100 caesium per hour (24h a day etc) which together reacts into solerium (200units/h) which has a lowest sell price in jita of 4200. So a rough estimate would be a sell income in empire of 19m/day for that reaction.
Of course we would have to have at least two poses mining and a reaction place as well (if possible at the same place as one of the mining places).
But this is a discussion better held in the industry forum.
Title: Re: Fountain Player Info Pack
Post by: Warcold on March 25, 2009, 12:03:57 PM
if the moon also holds silicium gasses, this would totally perfect, as that will react with the gasses at the Z30 moon in 2 different reactions, producing silicone diborite and ceramic powder

Moons that hold chromium and sillicates:
AL8-V4 IV - Moon 14

just chromium:
Q-XEB3 VIII - Moon 2
R3W-XU VI - Moon 1 -> this one holds chromium and thulium(r64). prolly taken, but you never know

Lot of unknown moonminerals (requires reconnaissance from our side):
http://evemaps.dotlan.net/system/IR-WT1/moons (http://evemaps.dotlan.net/system/IR-WT1/moons)
http://evemaps.dotlan.net/system/R3W-XU/moons (http://evemaps.dotlan.net/system/R3W-XU/moons)
http://evemaps.dotlan.net/system/RP2-OQ/moons (http://evemaps.dotlan.net/system/RP2-OQ/moons)
Title: Re: Fountain Player Info Pack
Post by: Rubino on March 25, 2009, 04:33:44 PM
Not yet.  Expect to have that information in the next couple of days.
POS Info (inc some setups): http://www.eveonline.com/ingameboard.asp?a=topic&threadID=817184

As part of the alliance we have to setup and maintain one DS POS (the spec of which they specify) - we are free to have others and I expect with time we'll have 2 or 3 in Fountain.

Alliance membership is in tiers - to allow corps to adjust to being in 0.0, reduce their exposure to spy corps and to allow corps to grow in an alliance.
The tiers run from 0 (applicant/trial) through to Tier 3 (full members).  We will be starting at Tier 1 and I expect us to be Tier 2+ in the next month.

Title: Re: Fountain Player Info Pack
Post by: Rubino on March 27, 2009, 12:23:36 PM
Finished some member & ship moves yesterday.  Fresh batch at the POS in fountain at Z30.
Title: Re: Fountain Player Info Pack
Post by: peo on April 02, 2009, 05:20:28 AM
Scanned one moon :)
(had to use three probes for it hehe)

K8L-X7 VIII m9 has nothing of value on it.
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 09, 2009, 11:18:53 AM
Updated the first post with additional info.

I know a few are feeling the pinch at the mo with some losses - so the corp night on Sunday will be mining & ratting in Z30 - which will help stockpile low end mins for the corp to build ships and to start the Capital Production cycle.
Title: Re: Fountain Player Info Pack
Post by: Mangala on April 09, 2009, 01:59:36 PM
Could you add the various alliance channels to your OP rub?  Even if they are mentioned elsewhere, its a bonus to have them listed in a thread such as this.
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 09, 2009, 03:13:23 PM
Sure - will do
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 13, 2009, 03:24:52 PM
Added the alliance intel channels to the first post.

Title: Re: Fountain Player Info Pack
Post by: peo on April 19, 2009, 07:41:50 AM
Don't forget that Basilisk is a restricted constellation from now on.

Related to that is that it would be nice to know if unicorn will remain restricted or if that will be lifted. (my personal guess is that it will remain restricted but if it isn't there are a couple of nice places for a mining operations pos)
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 20, 2009, 11:31:51 AM
ta - updated.
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 21, 2009, 12:19:07 AM
The POS in 4HS was taken down today - with Arcane being given the constallation and it being now restricted.  All assets are now at the Z3 POS.

Spoken to the sov holders in C1XD and they're happy for a non-sov POS to go up in that system - so will aim to have it up and running tomorrow so mining can restart.
Title: Re: Fountain Player Info Pack
Post by: peo on April 21, 2009, 04:57:57 AM
The POS in 4HS was taken down today - with Arcane being given the constallation and it being now restricted.  All assets are now at the Z3 POS.

Spoken to the sov holders in C1XD and they're happy for a non-sov POS to go up in that system - so will aim to have it up and running tomorrow so mining can restart.


Thats nice of them :)
(lets hope EZ can get sov in a good mining system so we can use that and get reduction of fuel cost)
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 21, 2009, 11:01:58 AM
And she'd up - complete with corp hanger and ship maint array - so you can refit at the POS.
Mining barges have been moved and there's mining crystals there also.

Guns anchored but need ammo (Med & Large) projectile.

I'll anchor some cans at the POS also.

C1XD has Bistot, Crokite, Dark Ochre, Jaspet, Plagioclase, Pyroxeres, Scordite, Veldspar - and nearby in CHA2 we have Arkonor, Bistot, Crokite, Dark Ochre, Hedbergite, Hemorphite, Jaspet, Plagioclase, Pyroxeres, Scordite, Veldspar, Mercoxit, Krystallos, Thick Blue Ice
Title: Re: Fountain Player Info Pack
Post by: Mangala on April 21, 2009, 03:35:13 PM
I fly (when im on) in fountain using system names - anyway of listing systems within those constellations as my map book doesnt display constellation's.

And how on earth did failcane get one to themselves when they cascading so badly?
Title: Re: Fountain Player Info Pack
Post by: peo on April 21, 2009, 04:02:22 PM
I fly (when im on) in fountain using system names - anyway of listing systems within those constellations as my map book doesnt display constellation's.

And how on earth did failcane get one to themselves when they cascading so badly?

They have had one for some time. The question is rather why did they get such a good constellation and why have they reduced the amount of decent areas for the rest of us.
Title: Re: Fountain Player Info Pack
Post by: Temon Oak on April 21, 2009, 04:59:42 PM
once upon a time, from what I know, arcane payed a fortune for the unicorn system. But for some reason it seems PL wanted that for themself now, and so they where given basilisk instead.
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 21, 2009, 06:38:18 PM
I stumbed down to U-S today to get some strip miners - only to find 8 large bubbles on the gate and no docking rights at the U-S station.
Whatever they're up to - it's big.
Title: Re: Fountain Player Info Pack
Post by: peo on April 21, 2009, 06:44:30 PM
I stumbed down to U-S today to get some strip miners - only to find 8 large bubbles on the gate and no docking rights at the U-S station.
Whatever they're up to - it's big.

Const sov probably (good place to get it since it is easily cut off with bubbles to start with)
Title: Re: Fountain Player Info Pack
Post by: Mangala on April 22, 2009, 11:28:28 AM
PL pretty much get an Outpost back for nothing I suppose :D
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 22, 2009, 11:31:21 AM
I think it's a trade - the Y-2 outpost for the U-S outpost.
I don't think the U-S system is about const sov - it's easy to get without needing those bubbles up.

Bubbles would mean super-cap construction, massive capital fleet mobilisation or something to do with the outpost.
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 22, 2009, 11:43:59 AM
Wotcha guys.

To make things a little easier I'd like all ships you'd like moved into Fountain - dropped off in Alperaute.
There will be an office there in the next day or so.

It'll make it easier for me to jump things in/out for you as Kubinen is pretty busy currently and it's slowing down logistics.
It's 2 jumps out from the nearest highsec system (Stacmon) - which has decent connectivity to Jita for all you traders.
Title: Re: Fountain Player Info Pack
Post by: Macrune on April 22, 2009, 03:01:24 PM
Wotcha guys.

To make things a little easier I'd like all ships you'd like moved into Fountain - dropped off in Alperaute.
There will be an office there in the next day or so.

It'll make it easier for me to jump things in/out for you as Kubinen is pretty busy currently and it's slowing down logistics.
It's 2 jumps out from the nearest highsec system (Stacmon) - which has decent connectivity to Jita for all you traders.


mumbles about the fact he's now got to go move god knows how many boats from Kub....

half of which he's got to fly there as they have rigs on so he cant put em in the charon  :-\
Title: Re: Fountain Player Info Pack
Post by: Warcold on April 22, 2009, 04:01:41 PM
hold on with the moving till rub gives word mac
believe rub will do a jump into kubinen first, so not sure you will need to do all this
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 22, 2009, 05:31:55 PM
Aye - everything that's in Kubinen will get moved - just anything new should be at the new drop off point. (and no it doesn't mean you should dump your stuff in Kubinen now) :)
Title: Re: Fountain Player Info Pack
Post by: peo on April 22, 2009, 07:00:38 PM
I'll ditch linneas hulk there tomorrow then.
Title: Re: Fountain Player Info Pack
Post by: Macrune on April 22, 2009, 08:16:13 PM
Aye - everything that's in Kubinen will get moved - just anything new should be at the new drop off point. (and no it doesn't mean you should dump your stuff in Kubinen now) :)

damn foiled again  ;D
Title: Re: Fountain Player Info Pack
Post by: peo on April 23, 2009, 07:54:30 AM
Wotcha guys.

To make things a little easier I'd like all ships you'd like moved into Fountain - dropped off in Alperaute.
There will be an office there in the next day or so.

It'll make it easier for me to jump things in/out for you as Kubinen is pretty busy currently and it's slowing down logistics.
It's 2 jumps out from the nearest highsec system (Stacmon) - which has decent connectivity to Jita for all you traders.


Which station in alperaute?
Currently docked my hulk in V:5 "federal freight storage".
Title: Re: Fountain Player Info Pack
Post by: Warcold on April 23, 2009, 07:57:29 AM
I am planning to finish my shipmove today. Will go to the same station and contract em to rub from there, unless word comes for another station to be in.
Won't be there before midafternoon though...
Title: Re: Fountain Player Info Pack
Post by: Rubino on April 23, 2009, 08:36:08 AM
Which station in alperaute?
Currently docked my hulk in V:5 "federal freight storage".

Sounds like a plan.
Title: Re: Fountain Player Info Pack
Post by: peo on April 26, 2009, 06:33:06 AM
Any ETA on the next transfer???
Since I lost yet another cane and my funds are getting very low added to the unavailability of any usable modules in fountain for me I'd really like to get linneas hulk to fountain.
Title: Re: Fountain Player Info Pack
Post by: peo on April 28, 2009, 05:44:21 PM
And a box of stuff..
Title: Re: Fountain Player Info Pack
Post by: Mangala on June 17, 2009, 11:46:58 AM
Handy Map showing restricted etc:

http://i592.photobucket.com/albums/tt6/Ruskoff/fountain.jpg?t=1241090559