Hands of Justice
What we have played => EVE Online => Topic started by: Mangala on February 20, 2009, 05:40:07 PM
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List me some T1 equipment that you all would find it handy for us to have in stock alot for ship fittings etc?
Its hurting my head to do this on my own :)
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mwd
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Basically, Afterburners and MWD's, Webbers, Scrammers, ECM, Various guns and all sorts of ammo, and then specifically for me armour reppers and upgrades ;)
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Ammo
All types but most especially
hybrid charges - (S,M,L) - Missiles(light,heavy,heavy assault) - scripts & mining crystals.
Electronic warfare
ecm (multi spec, signal distort amp) - stasis webs - tracking disruptors - warp jammers
Engineering
energy vamps - flux coils - pds - cap rechargers
sensors
signal amps & boosters - tractor beam - cloaks
hull & armor
damage control - armor plates (all sizes) - armor repair.
propulsion
AB's (all sizes) and mwd's.
shields
extenders - hardeners - boosters - resist amps (all sizes)
turrets and bays
selection of hybrids, missiles launchers and lasers.
Seems like a hell of a lot now ive written it but i assume we are talking about basic stuff that we will use to equip ships for our forays into 0.0 and lowsec and for any future war decs.
I don't think we should be assuming the corp will provide T2 mods for our daily grind / personal elite ships that we consider more valuable. They should be purchased ourselves or made to custom order by corpies and paid for as such by the individuals requesting them.
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There is a chronic shortage of Cruiser sized AB's, so I am happy they are already on the list provided by Mac :)
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ODIs
Cruise launchers and missiles
all the rest has been mentioned by others ;)
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Nice one guys - although no need to mention ammo, im sure the builders will get it done if you nag them, as I have yet to do on the programs themselves ;)
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propulsion:
nano's and overdrives
guns:
stuff for all races, so proj stuff too
wep upgrades for different modules (gyrostab, tracking enhancer and such, also lazor, hybr and missile stuff)
e-war:
scripts for the modules
targetpainters
miscellaneous:
different sorts of modules that extend cap (size and recharge), powergrid and cpu
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Ok, we have gathered a general list here, but obviously, not all BPOs can be bought and/or researched at the same time.
So I figure: 'first things first'.
Of chars who regularly encounter hostile situations (regular pvp-ers and 0.0 inhabitants), I would like a setup of your current ship(s). Be it a copy-paste out of EFT, a screenshot of EFT. Anything I can deduct your setup from. Of this I will inventorize (is that a word?) what will be needed. I will prioritize on things that will be used most (so weapons prolly).
Keep in mind that I can only buy the BASIC BPO's (be it T1 or T2), so I can't get you 'scout' guns, 'arbalest' missile launchers, Y-S8 Hydrocarbon Afterburners, etc. The basic stuff will keep you going though.
This way I hope to streamline our equipment BPO-program, and not have a bulk of 300 modules and not knowing what to buy first.
(ofc, when you have multiple ships/set-ups, post em all, but try to tell me what you use most)
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Heres my 0.0 ratting setup (somehiow dont think ship programme covers it ;P )
(http://handsofjustice.co.uk/forum/gallery/2_16_03_09_3_52_27.jpg)
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nope, but this tells me ppl are using large shield extenders, heavy missile launchers etc.
even though they won't be 'malkuth' or T2 (or mebbe at a later stage (or now?) the corp can afford to obtain the T2 BPOs), it will give us a stock of basic modules that ppl can use when a fast and/or cheap fit is needed.
if this wont work in your/someone's opinion, let me know and we will have to discuss this
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Ok, we have gathered a general list here, but obviously, not all BPOs can be bought and/or researched at the same time.
So I figure: 'first things first'.
Of chars who regularly encounter hostile situations (regular pvp-ers and 0.0 inhabitants), I would like a setup of your current ship(s). Be it a copy-paste out of EFT, a screenshot of EFT. Anything I can deduct your setup from. Of this I will inventorize (is that a word?) what will be needed. I will prioritize on things that will be used most (so weapons prolly).
Keep in mind that I can only buy the BASIC BPO's (be it T1 or T2), so I can't get you 'scout' guns, 'arbalest' missile launchers, Y-S8 Hydrocarbon Afterburners, etc. The basic stuff will keep you going though.
This way I hope to streamline our equipment BPO-program, and not have a bulk of 300 modules and not knowing what to buy first.
(ofc, when you have multiple ships/set-ups, post em all, but try to tell me what you use most)
Good idea Saf, gets a read on the basics :)
I'll obviously not be requesting stuff. I use T2 (Invention only these days, unless you happen to own a T2 BPO from the lottery days) mainly and faction for specialist ships. That and I really can afford too :D
However I may abuse the actual ship side from time to time.
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my rat setup (with a point to annoy ratter-annoyers)
(http://handsofjustice.co.uk/forum/gallery/18_16_03_09_4_25_23.jpg)
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I'll obviously not be requesting stuff. I use T2
can we arrange T2 to be researched by Jeremiah? although i don't think he has a high capacity and mebbe other things to do with it, obtaining T2 BPC's might be handy
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the issues with T2 manufacturing are, they need moon minerals/reactions to make (or T2 salvage for rigs) have heavier skill requirements (although i has a LOT of the necessary skills for research/manufacturing of these) and the cost assosciated with them. So unless we plan on doing this full scale its more cost effective just to but whay you use ;)
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I'll obviously not be requesting stuff. I use T2
can we arrange T2 to be researched by Jeremiah? although i don't think he has a high capacity and mebbe other things to do with it, obtaining T2 BPC's might be handy
Its possible we can do that ourselves on the new tower, labs have invention slots. Or look at some invention training on our kasei alts :D
But yeah as Garry says, t2 production is expensive to get into (hell invention can cost alot).
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ok...
but then how viable will offering basic T1 modules be? esp now with all the money coming in from ratting, ppl will have money to buy advanced T1 or T2 modules soon. Do you guys think it's worth buying/researching all these basic modules if it seems the more advanced players (you two for example) don't use em anyway?
i mean, in 0.0 ppl will get 'advanced' faster than we were doing in empire.
might be handy to reevaluate this program before we spend more isk/time on it.
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Personally I avoid the modules we can build since they are significantly worse than the named ones. Only reason to use non named is as a backup. For pvp perhaps they can be useful, at least I use more there on the tackling frig.
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Tackling frigs are the only ships i insure as they are generally T1 fitted and very disposable
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Personally I dump everything from ratting into the appropriate divisions at the POS corp hanger. It quickly builds up into a decent stash of ship fittings.
The main annoying thing is that I get a ton of Remote Reppers as npc loot.
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ok, to give a boost to any pvp ambitions, I do think that we will benefit from either:
- getting BPOs of (basic meta 0) small/medium guns and E-war stuff
- shipping large batches of more expensive but higher meta (and often better fitting specs) of said modules
given the low availability of those modules we might want to do one of these things though
the 2nd option will mean buying large batches of modules (as corp or personal) and ask Red to transport em with the Rorq, that is able to carry 43 GSCs (if im correct) ~168k m3
this will provide us with decent modules on which we can base frig/cruiser corp fittings
-> cheapish pvp
-> fast refits
-> lots of fun
the 1st option (BPOs) will provide us with a slower method (research, copy, production will cost time), with a high initial investment, but we might be able to sell certain modules in 0.0 space (= income). I don't know what the meta 0 module turnover is in Fountain though. We might want to look into this.
The biggest downside of this one is that we will have to pvp with meta 0 items, which might not be that beneficial, but it will be very cheap. If additional income can be generated, ISK will be the biggest upside of this option.
I'd like some input on this and if we decide to go with one of these options, I will try to do a draw up the logistics (make shopping list, arrange buying, transport etc.)
We should get some (extra) fun back into the game.
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Noone seems to care. Fine, arrange your own modules, saves me the trouble.
*click*
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Drop me a line.