Hands of Justice
What we have played => EVE Online => Topic started by: Warcold on January 02, 2011, 10:49:47 AM
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Found an overview of cheapish implants that are useful in pvp here: http://www.scrapheap-challenge.com/viewtopic.php?t=38422
SLOT 6:
3% AB & MWD Speed Increase
3% Small Projectile Turret Dmg
3% Small Energy Turret Dmg
3% Small Hybrid Turret Dmg
5% Small Hybrid Turret Dmg
3% Velocity
3% Shield PG Usage
3% Armor/Hull Rep Duration
SLOT 7:
3% Remote Armor Rep Cap Usage
3% Turret Cap Usage
3% Turret Falloff
3% Ship Agility
10% AB Duration
3% Shield Capacity
SLOT 8:
3% Hull HP
5% Medium Energy Turret Dmg
5% Medium Hybrid Dmg
3% AB Cap Use
3% Shield Transfer Cap Use
5% Shield Transfer Cap Use
SLOT 9:
3% Turret Optimal Range
3% MWD Cap Usage
SLOT 10:
1% Armor HP
3% Amor HP
3% Turret CPU Usage
3% Booster Side Effects
Information Warfare Mindlink
Armored Warfare Mindlink
Siege Warfare Mindlink
Skirmish Warfare Mindlink
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Good list there.
For those thinking pvp+implants=sore wallet, the list is awesome. Gives you an extra statistical edge over your opponents and every little really does help.
My combat clones - and even my main clone - all tend to roll with at least a full range of 6-10 3% implants and some even have 5%'s. Except the 2 clones with slave and snake sets in, as I have the omega's in my 6 slot.